$24.99Above Snakes Build the Wild West Yourself
Craft the land tile by tile, shape your own biomes, and settle a colorful frontier with farming, hunting and a base to call home.
Is Above Snakes worth it?
Above Snakes is worth it if…
- you want survival crafting without timers, hunger panic or punishing failure
- you like the idea of shaping the map itself, not just running across it
- you would rather follow quests at your own pace than fight for your life
- you enjoy farming, fishing and decorating a home base between trips out
- you want a calm, colorful game for unwinding rather than a hard challenge
Screenshots
A world you draw yourself
Most games hand you a map. Here you make one. You earn world pieces as you play, then place them edge to edge: plains first, later forests, deserts, snow, over a hundred unique pieces in all. Each biome brings its own materials, so where you put a forest decides where your wood comes from.
It matters more than it sounds. Fast travel is scarce, and pieces only fit where their edges match, so a careless layout can strand your ore a long walk from home. There is a dry pleasure in spreading out a few tiles and realizing you have just designed your own commute. The map is not a place you explore. It is a place you compose.
Craft, cook and keep the lights on
Survival here stays mild. You gather wood and stone, set up a workbench, a saw mill, a furnace, an anvil, and work your way up to better tools and gear. Hunger and thirst need looking after, but nothing punishes you for an idle afternoon.
Food comes from everywhere. Hunt with a bow, cast a line at a fishing hole, forage berries and wild herbs, or plant seeds you found and water your own crop farm. Fertilizer speeds growth if you bother with it. Then cook your haul into nourishing meals at the camp. You can also craft weapons and armor, because the land holds Lost Souls, and some nights it is better to be the one holding an axe.
A base worth sitting on
Building uses a simple modular system: foundations, walls, roofs, doors. Your house stays one floor of square sections, so the fun is less in architecture and more in making it yours. Hand-crafted furniture, gardens, a windmill turning out front. The game never forces any of it. If decoration bores you, a plain square hut that houses your workstations does the job fine.
But there is a reason to linger. After a day of chopping, hunting and hauling, you can sit on your own porch and watch the sundown over a world you placed tile by tile. For a game about building a world, that quiet moment might be the point.



















