$9.99Turlock Holmes Ask Anything, Get Yes or No
Type any question you can think of and narrow down 48 strange cases with nothing but yes, no and your own reasoning.
Is Turlock Holmes worth it?
Turlock Holmes is worth it if…
- you like lateral thinking puzzles and want a solo way to play them
- you enjoy games where asking the right question matters more than quick reflexes
- you want a casual mystery you can pick up for one case or ten
- you don't mind that puzzle quality varies from story to story
Screenshots
Ask anything, hear yes or no
There are no multiple-choice questions here. When a case opens, you type whatever you want to ask the AI host: was there another person, did it happen at night, did she know him. The answer comes back as yes, no, or irrelevant. That single constraint is the whole engine. You build a picture of the story one question at a time, and the questions you choose decide how fast the truth takes shape. Hit a wall and coins can buy the right keywords outright, but the satisfaction is in digging the answer out yourself, one well-aimed question at a time.
A story surfaces as you type
Each puzzle starts as a strange scene with a hidden truth behind it, and the full text stays blank until you earn it. Type in words related to the case, synonyms count too, and matching terms fill themselves into the story. As keywords and hints land, the picture grows clearer visually, until the whole tale is laid out and you can ask the only question that matters: was the answer anything like what you had pictured? Some cases lean dark and suspenseful, others are plain funny, and you can skip any story that is not to your taste.
Cases that refuse to make sense
The puzzles here are lateral thinking puzzles in the Turtle Soup tradition: a scenario that seems impossible, and a logical explanation you have to reason your way to. A boy lies dead on a sidewalk holding only his underwear and an umbrella. A stewardess splints the pilot's broken legs and brings him fresh seafood daily, yet he is terrified of her. None of these make sense on first read, and that is the point. You interrogate the scenario, test your assumptions against the host's answers, and think well outside the box until the impossible turns out to be perfectly ordinary after all.
A frame story with a girl in it
Around the puzzles runs a story of its own: a girl trapped in an underground mall, a body and some turtle soup nearby, caught in a mysterious loop. Solving cases helps her, and the narrative gradually untangles as you progress. The game plays as a story-rich, dialogue-heavy adventure with point-and-click ease, so between deductions you are reading, clicking and following a plot rather than grinding menus. Every completed story also earns a collectible that the little turtle mascot can wear, a small reward that stacks up as your case file grows.

























