Free to playTOXIKK™ Rocket jumps, 1999 style
Face rivals in fast arena duels where reflexes and pickups decide the fight, with jetpacks and parkour to keep the movement sharp.
Is TOXIKK™ worth it?
TOXIKK™ is worth it if…
- you miss the pace and pickups of late-90s arena shooters like Quake and Unreal Tournament
- you want a shooter decided by movement and aim, not loadouts and unlock trees
- you enjoy short, intense rounds you can drop into for twenty minutes or three hours
- you need something to play against friends on one server, with or without strangers
Screenshots
Fragging like it's 1999
You spawn with a set of weapons, learn the map, and fight for control of it. Health, armor and power-ups sit where they always did: out in the open, contested, worth dying for. There are no loadouts, no perks and no cover to hide behind. If someone outguns you, it is because they moved better and aimed better.
The movement is the heart of it. You double jump, dodge jump and dash, chaining hops across the arena while trading plasma and rockets mid-air. A jetpack and a cloak add new tricks to the old formula, and if you like your arena shooters pure, you can turn both off. Every fight starts fast and stays fast.
Weapons, modes and arenas
The arsenal runs from familiar to strange: rocket launchers, a plasmagun, a grenade launcher, an energy blade and more, each with its own feel and its own job. Maps are classic closed arenas with cover, secret spots and routes worth memorizing, so knowing where the next pickup spawns becomes a weapon in itself.
Match types cover the classics: Deathmatch, Team Deathmatch and Capture the Flag, with support for up to 16 players. Vehicles exist too, though they are more of a target than a threat: infantry with a good rocket aim handle them just fine. A few rounds of instagib against friends is where the game gets loud.
A lobby with your friends in it
This is the easy kind of game night: everyone knows the rules within one round, and after two you are arguing about who stole whose flag. Join a lobby, pick a mode, and you are off. Co-op and PvP sit side by side, so a group can split into teams for Capture the Flag or gang up in deathmatch, and nobody needs a tutorial.
Because rounds are short and respawns are instant, a bad streak costs you thirty seconds, not an evening. And when the human queue is thin, bots fill the slot without embarrassing themselves.
























