$17.49THYSIASTERY A Labyrinth That May Be Hungry
Lead a party of the Brand-marked through shifting dungeon floors, one turn-based fight and one bad roll at a time, where death is permanent and every run is different.
Is THYSIASTERY worth it?
THYSIASTERY is worth it if…
- you like slow, deliberate dungeon crawling where every step and every item matters
- you enjoy classic 90s party-based RPGs and don't mind retro pixel art
- you want runs that play out differently each time, with permadeath raising the stakes
- you can accept heavy randomness, including the occasional party wipe you couldn't see coming
- you prefer exploring and fighting over quests and puzzles
Screenshots
Old-school crawling, one grid step at a time
THYSIASTERY plays like the party-based dungeon crawlers of the 90s: first-person, grid-based movement, pixel art drawn in limited color palettes. You lead up to four bearers of the Brand through a Labyrinth that regenerates every run, watching corners for monsters you can usually spot before they spot you. There are no quests or puzzles here, just crawling, looting and slaying, and the atmosphere does the heavy lifting: ominous music, a world that feels drained of hope, and buried forests and underwater cities waiting floors below. Move deliberately, or don't move at all.
A party built from what the Labyrinth gives you
Every run starts with whoever and whatever you can get. Characters come with randomly assigned skills, often mixing two archetypes, so one healer might actually heal while another mostly swings a mace. The fix is teaching: characters can learn each other's skill trees, so a spell one member discovers can spread through the whole party. Gear matters just as much, since weapon damage scales with the wielder's stats, and there is no money at all, only bartering with the traders you happen to meet. Guns exist, but ammunition is scarce, so every shot is a decision. You assemble an optimal party out of leftovers, and it works more often than it should.

















