$9.30Three Kingdoms:Yi March on Luoyang, one more time
Lead a sovereign through the Three Kingdoms, drafting cards and turning enemy generals to your side as every run reshapes the war.
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Four slots, endless combinations
Battles run on four battlefield slots. You deploy and withdraw generals as the moment demands, and each one carries unique talents: Guan Yu's "Saint of War" floods the Seven Armies, Pang Tong's "Fledgling Phoenix" rises from the ashes. With thousands of talent combinations, the question is never whether a combo exists, but which one your deck can afford this run. When a general retires, their talents pass to whoever takes the mantle, so avatars, generals and troop cards all feed a bloodline that outlives any single defeat. The story keeps going even when your line does not.
Turn enemies into allies
Every enemy general can be persuaded, bosses included. You spend Persuasion Decrees of varying quality to attempt the turn, and with luck the foe changes banners and fights for you instead. It turns each battle into a decision: win by force, or gamble a decree and gain a general. As your recruitment count climbs, the Star Chart unlocks and you light new talents, so every convert strengthens more than the current fight. A deck full of former enemies is its own kind of victory.
An avatar of your own
The sovereign you build decides how you fight: the same campaign plays very differently around a blade-first avatar and a schemer. And since talents can be inherited down the bloodline, the character you craft outlives the run that made them.
A campaign that never repeats
Each run starts with a choice of any province among the eight, across 49 cities in all. The bright, saturated art keeps the whole campaign cheerful even when your plans collapse.

























