$9.30Three Kingdoms:Yi March on Luoyang, one more time
A 2D turn-based roguelite deckbuilder where you play a sovereign in the Three Kingdoms. You hold four general slots, draft talents like Guan Yu's flood and Pang Tong's rebirth, persuade enemy officers to join you, and march across 8 provinces and 49 cities toward Luoyang. No two runs play the same.
Is Three Kingdoms:Yi worth it?
Three Kingdoms:Yi is worth it if…
- you like small decks that grow through drafting, recruiting, and inheritance
- you like turn-based fights decided by talent synergies
- you like persuading bosses to switch sides mid-campaign
- you like replayable roguelite runs with a new starting province each time
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Four generals on the line
You command four slots and decide who stands in them, turn by turn. You deploy a general, pull another back, and build around what each one brings: Guan Yu floods the Seven Armies, Pang Tong rises again after falling, and thousands of talent combinations wait in the roster.
When a general retires, their talents pass on. You hand the mantle to the next officer, so avatars, generals, and troop cards keep the bloodline going while the deck keeps changing around them.
Talk enemies onto your side
Every enemy general can be persuaded, bosses included. You spend Persuasion Decrees of different quality, take your chance, and watch a foe change banners and fight for you. You pick a decree, you pick a target, and luck does the rest.
It pays to keep recruiting. The more officers you turn, the more you open the Star Chart and light new talents, so each successful persuasion steers the deck into new waters.
Banners, avatars, and the road to Luoyang
You sculpt your own avatar by hand, choosing nature, attributes, and talents, then shape the build through four distinct Awakening paths.
Each run starts in any province you choose.
How does a run work?
Where do you start and where do you end?
Starting in Yizhou with eyes on Luoyang is the classic route, but each province gives the march a different shape.
What happens between fights?
You spend, rest, train, hire, and pass talents down, so the path you pick between battles decides what your deck can do in the next one.
Can you make your own general?
Yes. It fights beside historical officers, inherits talents like anyone else, and can carry a run in its own style.
What do banners actually do?
Finish a full banner set and your whole force gains its blessing, tied to Shu, Wei, Wu, or Han. Leftover gains feed the next march, so even a failed run leaves kindling for the next one.

















