$14.99The Walking Dead Choices that stay with you
A five-part story set in Robert Kirkman's Walking Dead universe. You play Lee Everett, a convicted man protecting an orphaned girl named Clementine, and every choice you make under pressure shapes how the survivors around you treat you. Less about shooting zombies, more about what people become when the rules are gone.
Is The Walking Dead worth it?
The Walking Dead is worth it if…
- you want a story that carries the whole game, not a shooter with zombies in it
- you like making hard decisions and living with what they cost
- you care more about characters than challenge
- you can handle a game that is sad on purpose
Screenshots
Choices with a timer ticking
The decisions here do not wait for you. Someone is bleeding, two people want opposite things, and the dialogue timer is already counting down while the room watches you for an answer. You pick who to trust, who to defend, who gets the last food, sometimes who lives. Then the game remembers. A lie you told in the first episode comes back in the third, thrown in your face by a character who heard it. That pressure is what makes each choice feel like yours.
Lee and Clementine
Lee Everett gets a second chance at life in a world that has just ended: a convicted criminal who finds himself responsible for Clementine, an orphaned girl he finds early on. She is not cargo to escort. You teach her to survive, keep her safe on the road toward Savannah, and try to keep her a person in a world gone to hell. The quiet conversations between the chaos are where the season's heart sits, and they are the part that stays with people long after the credits. Caring about her stops being optional somewhere around episode two.
What kind of gameplay should you expect?
What kind of gameplay should you expect?
Mostly talking, exploring and deciding. You walk through locations looking for items and information, hold conversations by picking your replies, and hit quick-time prompts during the violent moments. The zombies are closer to a backdrop than a threat: the real danger is the living, and the game is built around that. It never gets mechanically difficult, and that is by design. The simplicity keeps your attention on the drama and the people, which is where the game wants it.
Do your choices actually change the story?
They change your story more than the plot's outline. The major events stay on their rails no matter what you pick, but who lives, who trusts you, who resents you and how scenes play out all shift with your decisions, and characters bring your past behavior up when you least expect it. Two playthroughs can feel like two different relationships with the same group of survivors.
Can you play it solo?
Yes, it is a singleplayer story from start to finish. There is nothing to coordinate and no one to keep up with: you make the calls alone, which is exactly how the game wants it. It also works well played in episodes, one sitting at a time, the way it was built.
Do you need to know the comic or the show?
No. The game is set in the same universe as Robert Kirkman's comic series but tells its own story with its own cast, and it introduces everything you need as it goes. Knowing the source material adds a little flavor, knowing nothing at all loses you nothing that matters.


















