$14.99The Wolf Among Us A noir fairy tale you steer
Question suspects, throw punches when you must, and let your choices decide how the murder mystery ends.
Is The Wolf Among Us worth it?
The Wolf Among Us is worth it if…
- you like stories where a single line of dialogue can come back episodes later
- you want fairy tale characters dragged into a grim, grown-up noir
- you enjoy interrogating suspects and piecing together a mystery yourself
- you would rather watch a great story unfold than master complex controls
- you have around 10 hours and want a complete season with a real ending
Screenshots
The Big Bad Wolf, on a leash
You play Bigby Wolf, the wolf from the stories, now sheriff of Fabletown. Everyone in the community remembers what he did back home: the huffed-down houses, the eaten grandmothers. You decide, conversation by conversation and punch by punch, whether Bigby is trying to be better than his reputation or leaning into it. In a tense moment his eyes can shift color, or the wolf comes out entirely. It is a constant tug of war between the man and the monster, and your choices tip the scale.
Fairy tales with the lights off
The woodcutter from Little Red Riding Hood is a drunk you might have to fight. A pig from the three little pigs drinks your beer and complains about the rent. Familiar names show up tired, cynical and desperate to survive, and the contrast between bedtime-story faces and this hard, violent city is what makes the world so distinctive. No prior knowledge of the comics is needed: the story is set before the first issue.
A murder worth staying up for
A severed head arrives on Bigby's doorstep, and the case unravels from there into something much bigger. You examine crime scenes, interrogate suspects, check stories against each other and decide who to press and who to trust. The mystery builds slowly across five episodes, each one ending on a hook that makes the next hard to resist, with twists that genuinely catch you off guard. The tension keeps climbing until the final episode, Cry Wolf, where the threads come together. The resolution is more straightforward than the road there; the journey is the payoff.
Choices under a clock
This is a story you steer through dialogue. Every conversation is a set of choices on a timer, and it is not only what you pick but when: stay silent, snap back, or walk away, each with consequences that can surface episodes later. Fights play out as quick-time events, brutal and kinetic, where every hit lands hard. With branching outcomes, a second run plays out differently.
How long does it take to finish?
How long does it take to finish?
Roughly 8 to 12 hours for the full season of five episodes, a bit more if you chase every collectible. Each episode is a self-contained chapter, so it fits nicely into a few evenings, and the cliffhangers tend to make "one more episode" a lie you tell yourself.
Do you need to read the Fables comics first?
No. The game is set before the events of the first comic issue and stands entirely on its own. It works as a starting point for the world of Fables, and plenty of people come out of it wanting to pick up the comics afterward rather than the other way around.
Do your choices actually change the story?
Yes, though it works less like a branching tree and more like ripples. The broad shape of the mystery stays the same, but who lives, who trusts you, how fights end and how characters treat Bigby all shift with your decisions, and several moments land differently depending on the person you have made him. It is built for a second playthrough with different answers.
Is it scary or too violent?
It is dark and often disturbing rather than jump-scare horror: grim themes, bloody fights and a heavy, oppressive mood throughout. The violence hits hard in a few brutal scenes, but it serves the story of a wolf trying to control what he is. If bleak, mature noir sounds like your kind of evening, it fits.





























