Free to playThe Supper Dinner Is Served, With The Voice
Ms. Appleton was always kind, until The Voice started talking to her. Now it wants her to serve a very special meal to some distinguished customers. A short, hand-drawn horror adventure with puzzles, a tavern kitchen, a walk by the docks, and a story that ends somewhere you won't see coming.
Is The Supper worth it?
The Supper is worth it if…
- you want a short horror story you can finish in one evening
- you like point-and-click puzzles that lean on observation, not obscurity
- you enjoy dark humor served alongside genuine dread
- you care more about a story that surprises you than about long playtime
Screenshots
A kind landlady and the voice that won't leave
Ms. Appleton wakes up in her tavern's kitchen and The Voice is already there. It has plans for her evening: a menu for some distinguished guests, and instructions she'd rather not follow. The story unfolds through what she finds, what she picks up and what the guests say, and it gets darker the more of it you piece together. It's short, built for one sitting with a coffee or right before bed, and the ending lands hard enough that the length stops mattering. Dark humor runs through it all, which makes the grim parts land stranger, not lighter.
Puzzles, ingredients and a drop of Special Sauce
This is a gentle point-and-click. You explore the tavern and the docks, poke at what catches your eye, and gather ingredients for the menu. The puzzles are intuitive rather than punishing: look around, pick things up, figure out where they belong. Every detail can matter, from a note on a table to a line of dialogue, so it rewards paying attention to the small stuff. And before anything goes out to the table, there's one last step the game won't let you forget: a drop of Special Sauce. What it does, well. That's the meal.
How long does it take to finish?
How long does it take to finish?
Around two to four hours, depending on how much you poke at every scene. It's built as a single sitting, the kind of game you play while your afternoon coffee brews or right before bed. Some players wish there were more of it when it ends, which says something about how the story lands.
Is it actually scary, or more creepy?
Both, in a slow-burn way. The dread comes from the atmosphere: dim lighting, an uneasy soundtrack, and a story that keeps revealing worse things about what's being cooked and who's eating it. There's gore and psychological horror here, so it unsettles rather than chases you down a hallway.
Who made it?
Octavi Navarro, the creator behind the short games Midnight Scenes, Unwelcome and The Librarian. If you've played any of those, this sits in the same family: compact, hand-drawn, and story-first.




















