$19.99The Bazaar Build a fighting machine from market finds
Pick a hero, fill your board with weapons, skills and stranger things, then watch your contraption battle rivals on its own.
Is The Bazaar worth it?
The Bazaar is worth it if…
- you like theorycrafting strange builds and watching them run on their own
- you like roguelikes where every run asks for a new plan
- you want player competition you can play at your own pace
- you like colorful fantasy mixed with machines and odd lore
Screenshots
Build a board that fights for you
You start each run with a hero and an empty board, then shop for weapons, skills, tools and potions to fill it. You can tune one item into a single heavy hit or wire several pieces into an engine that keeps feeding itself. Combat then runs on its own, and the loss screen usually shows what broke, too slow to start, too little damage, too little sustain.
A marketplace that changes every run
The Bazaar itself is a colorful crossroads of magic, machines and old secrets. You wander shops, meet merchants and odd machines, and choose what to buy, sell, upgrade or leave behind. With hundreds of items and combinations, the choice is rarely obvious: take the safe piece now or hold out for the missing link. That long stretch of small trade-offs is the heart of the game, and no two runs stock the shelves quite the same way.
Competition without the clock
There are no shared timers here. Shops, events, monster fights and upgrades all happen at your own pace, so you can step away mid-run and come back later. Rival encounters still matter: you meet builds left behind by real players on their own journeys, which keeps planning and creativity in the mix. It makes for a competitive game that feels calm to play, thoughtful in the moment, then lively when your board meets someone else's invention.
Stories between the fights
Fighting is only part of the trip. Each hero has a separate journey through fully voiced encounters, from friendly traders to robot revolutionaries to stranger powers with unclear motives. The setting stays bright and strange throughout, high-tech fantasy with plenty of lore tucked into one run at a time. You drop in for the builds and stay a little longer because the next stop on the road sounds interesting.
Good to know?
How does a run actually play?
You choose a hero, then move through shops, events and monster fights, collecting and upgrading items for your board. Battles resolve automatically once your setup meets creatures or rival player builds. Winning comes from preparation: which pieces you buy, when you sell, how you combine effects, and when you change direction entirely.
Do I fight other players live?
No. Encounters use builds from real players' own runs, but everyone plays on their own schedule. There is no waiting for a lobby or shared timer, so planning stays relaxed while the matchup still tests your board against human creativity.
What makes heroes different?
Each hero has a distinct play style with its own items, synergies and path through the Bazaar. Learning a new hero means learning new combinations and win conditions, which is why repeat runs keep feeling fresh rather than like the same puzzle with new paint.
Is there story alongside the strategy?
Yes. Each hero follows a separate journey with hundreds of voiced encounters and a wide cast of characters. The world blends magic, machines and old secrets, and its lore comes out gradually as you travel, shop and fight from run to run.

















