Free to playTeeworlds
Zip across the map, double-jump over a rocket, whack someone with a hammer. Up to 16 players, classic modes, community maps and mods, and a built-in editor. Easy to pick up, absurdly deep once the hook becomes part of your body.
Is Teeworlds worth it?
Teeworlds is worth it if…
- you like games that are easy to start but reward years of practice
- you enjoy fast, chaotic rounds with friends or strangers
- you like tinkering with map editors and community-made game modes
- you want a quick session game that also has a deep skill ceiling
Screenshots
Movement is the whole game
Every tee has a grappling hook and a double jump, and that changes everything. At first you run and shoot like in any side-scrolling shooter. Then you hook a ledge, swing past a corner and drop a grenade where an enemy was half a second ago, and the map stops being a floor and becomes a jungle gym.
The physics have real weight and momentum, so movement is a skill in itself. Learning to chain hooks and jumps, and to use the hammer to shove enemies around, is where the depth lives. The basics take minutes. The movement tricks keep revealing themselves for years.
Modes, mods and community maps
The core modes are Deathmatch, Team Deathmatch and Capture the Flag, with up to 16 players in a match. That alone makes for fast, chaotic rounds where the flag carrier gets chased across half the map by four hooked tees.
But the game is open source, and the community has run with it: community servers host tons of extra game types and custom maps, from race and parkour courses to co-op challenges where one wrong move costs you the run. There is also a built-in map editor, so you can build your own maps and game types. The variety is the reason sessions never quite end the same way.

















