$5.59 (−72%)Tacoma Replay the crew's last days
Explore an abandoned space station and piece together what happened to its six crewmembers through recorded scenes you can rewind and rewatch.
Is Tacoma worth it?
Tacoma is worth it if…
- you like stories told through places, notes and recordings rather than action
- you enjoy playing detective at your own pace, with no timers or fail states
- you want a short, polished narrative game for one or two evenings
- you like science fiction about people and corporations more than about lasers
- you enjoyed Gone Home and want to see where that kind of storytelling goes in space
Screenshots
Rewind, fast-forward, walk through the past
The heart of Tacoma is its surveillance system: the station recorded its crew in 3D, and you can replay those moments as ghostly figures moving through the rooms around you. Six people talk, argue, joke and go their separate ways, their story threads splitting and recombining. You decide what to follow. A conversation splits three ways, and you can rewind to the moment it did, then trail a different person into another room to catch the rest. The AR scenes are the highlight of the game, and watching them unfold from different angles is what makes the story feel alive.
A station worth rummaging through
Between scenes, you explore Tacoma Station itself: living quarters, medical bay, engineering, each with its own purpose. Open drawers and doors, pick up notes and objects, and read the crew's messages and private thoughts. The detail is the point. Every cabin says something about who lived there, and the world building is rich enough that even a beer crate or a paperback tells you something about the person who owned it. There are no puzzles and no combat, so you dig at your own pace, and how much you find is up to you.
A short, focused story
Tacoma takes roughly two to five hours, depending on how deep you dig. The story is linear and gently guided, with new areas unlocking as you go, so it plays more like a well-directed series than an open sandbox. Some players find the core plot predictable and wish the six crewmembers got more room as individuals; the relationships land better than the twists. What stays with you is the world: a believable 2088 of corporate interests, orbital life and people trying to do right under pressure. When you are done, over two hours of developer commentary is there if you want to hear how it was made.



















