$19.99Barony Die, laugh, go again
Crawl a fresh dungeon with up to three friends, where every permanent death is just the next run's story.
Is Barony worth it?
Barony is worth it if…
- you like hard first-person dungeon crawls with perma-death and no handholding
- you want co-op runs where each of four players brings a different class
- you enjoy identifying strange loot and tuning stats and spells between fights
- you like retro pixel dungeons that play differently every time
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Permadeath in a fresh dungeon every run
Each run builds a new dungeon full of monsters, traps, and locked doors, and when you die, that character is gone.
That makes you careful in a way few games do. You check ceilings for boulder traps, you think twice before drinking from a strange fountain, you identify a sword before trusting it in a fight. Legendary artifacts, spells, and equipment help you go deeper, but nothing carries over except what you learned. Death stings, then you start again smarter.
Thirteen classes, loads of loot to figure out
Warrior, wizard, and rogue are here, alongside oddities like sexton, joker, and arcanist. Each changes how you fight, cast, sneak, or survive, and deep stats and loot let you tune a build as you go.
Much of the fun is working out what things do. Gear can be blessed or cursed, potions have odd qualities that keep them from stacking neatly, and appraisal takes time. You carry a full pack to the stairs, wait for identifications to tick through, then choose what to keep, drop, or risk wearing unidentified. It is slow on purpose, and satisfying when a strange combination clicks.
Built for a party of four
Solo runs are possible and very hard, with low healing, low defense, and traps that punish wandering alone. The game is balanced around a varied group that covers melee, ranged, and magic.
You share food, split loot, revive plans, and argue about which door to open. Up to four players can join by split-screen or online, with crossplay between platforms.
Death does not bench you
When a monster gets you, you come back as a ghost with spooky powers. You can haunt the dungeon or help the friends who are still breathing.
That keeps dead players in the run instead of watching in silence. You float through rooms you once feared, nudge things in your party's favor, and stick around for the boss. Three DLC packs add more classes and monster races with their own playstyles, for when the base thirteen start to feel familiar.
What should you know before entering the Barony?
How hard is Barony, really?
Very. Early floors kill new adventurers for simple mistakes, and traps and monsters show little mercy. Classes start fragile with little healing, so solo play is especially rough. Difficulty settings, assistance items, and mods let you soften it, but the core stays a punishing roguelike where learning from each death is the point.
How does co-op work?
You can play alone or with 1-4 players total, by split-screen or online with crossplay. A varied party works best, since one warrior cannot cover healing, locks, and magic alone. If you die, you return as a ghost with powers to haunt or help the survivors, so you stay part of the run.
What do the classes and DLCs change?
The base game has 13 classes, from warrior, wizard, and rogue to sexton, joker, and arcanist. Three DLC packs add alternate classes and monster races with distinct strengths and limits, such as different hungers, speeds, or crafting habits. Base classes can mix freely, while DLC combinations ask you to prove yourself with that race first.
How long is a run?
A full descent runs about 35 floors across seven regions, with hidden side levels if you find them. Most attempts end much earlier, which is normal. A winning run takes hours, careful food management, and a build that has picked up strong weapons, spells, and legendary artifacts along the way.





















