$29.99Sumerian Six Scientist commandos, one perfect plan
Lead a squad of unlikely heroes through real-time stealth, luring guards and chaining strange powers to sabotage occult schemes in an alternate 1944.
Is Sumerian Six worth it?
Sumerian Six is worth it if…
- you like real-time tactics where every compound is a puzzle to take apart guard by guard
- you enjoy planning a chain of abilities, saving, and executing it in one clean run
- you want a pulpy alternate-history WWII story with demon Nazis and a werebear
- you loved Shadow Tactics, Desperados III or Shadow Gambit and want more of that formula
- you prefer big, handcrafted levels over short corridors, even if there are only ten missions
Screenshots
Six scientists, one very violent plan
The Enigma Squad is made of the world's greatest scientists, and each fights the way their field suggests. A psychoanalyst breaks into minds, a chemist cooks up trouble, and one member is a werebear, which needs no further justification. You sneak into strongholds, study overlapping vision cones, and peel patrols away one by one. The real craft is chaining abilities: one character's trick sets up the next, and a well-timed combination clears a whole compound. When a plan works, it feels like a magic trick you built yourself.
Occult science and ancient Sumerian secrets
The plot runs on Geiststoff, a mystical substance that ex-member Hans Kammler wants to turn into the ultimate Wunderwaffe. Chasing him takes the squad across continents through an alternate history where folk tales and conspiracy theories are simply true, and where ancient Sumerian artifacts sit next to occult-scientific weapons. The tone stays pulpy and darkly comic: demon Nazis, mutated super soldiers and gleeful violence against people who richly deserve it. There is no nonlethal option here, and the game does not pretend otherwise. The story is told with dialogue, cutscenes and stylised still frames, and it carries you through ten missions.
How hard is it, really?
How hard is Sumerian Six, and can you play it casually?
It is gentler than most games in the genre, even on the hardest setting. A short grace period after an alarm lets you fix mistakes before they become fatal, and quick saving is fast enough to plan in small steps. New players get detailed objective guidance, so it works as a first real-time tactics game if you accept some trial and error.
How long is the game, and what do the missions look like?
There are ten missions, and the maps are large: a first playthrough of a single level can take an hour or two. There is no backtracking through old areas, and each mission brings new environments and enemy types. Optional challenges, like finishing a level without using a specific skill, give you a reason to revisit your favourite maps.
Can you upgrade your characters between missions?
Yes. Levels hide collectibles that grant skill upgrades in a light RPG-style progression, so your squad grows stronger across the campaign. Combined with per-mission challenges, this rewards exploring a map fully instead of rushing the exit.
Is the story any good?
The premise is the strong part: an alternate 1944 where the Epic of Gilgamesh, occult science and Nazi superweapons all collide. The plot itself is straightforward pulp and divides players, some finding it fun, others thin. Come for the squad, the setting and the tactical sandbox more than for the writing.




















