$19.99Sub Rosa Deals, double-crosses and getaway cars
Trade disks, haggle with rival corporations and settle things with guns, fists or a fast car when negotiations collapse.
Is Sub Rosa worth it?
Sub Rosa is worth it if…
- you want a multiplayer shooter where talking, bluffing and betraying matter as much as aim
- you enjoy physics that turn shootouts and car chases into comedy
- you like rounds that play out completely differently each time
- you have a group of friends ready to join a lobby and ruin a business deal together
Screenshots
Made to be played together
Sub Rosa is built around lobbies of people, not bots. You join a corporation, meet the players on the other side of a deal, and everything that follows depends on what they decide to do. Talk a rival into selling a disk cheap, or follow your teammates to the meeting point and find two cars already waiting. The game gives you roles, money and a map; the drama comes from the people. That makes it a natural fit for a group of friends who want a session where the plan falls apart together, and for anyone who enjoys the small-town feel of a server where regulars build reputations and everyone remembers last round.
Business, with gunfire as a fallback
In World Mode, corporations compete for money and colored disks, and the disks are worth enough to fight over. You can buy guns, cars, equipment and clothing for your company, then decide how to use them. A clean trade makes everyone rich. A quick trigger makes you rich, if you are the one still standing. Every deal is a real negotiation with a person on the other end, which is why the tension lands: you are not haggling with a script, you are deciding whether to trust someone who is deciding the same thing about you. Smooth business and smart dealing can carry a company a long way. So can a steady aim.
Three ways to play dirty
World Mode runs the full economy of trades and takeovers. Round Mode compresses it into a five-day work week, and the corporation with the most money at the end wins the round. Eliminator Mode is something else entirely: one player is secretly assigned to kill the Savior, the Savior does not know they matter, and the Protector does know, and can track the Savior to warn them. Everyone else is a civilian trying to survive the round or bring the Eliminator down with a grenade. It plays out like a short thriller where nobody is sure who is holding the gun, and someone usually finds out the hard way.
What should you know before buying?
Can you play it solo?
Not really. Sub Rosa is a player-driven multiplayer game: the deals, betrayals and standoffs come from other people, and when a server is quiet there is little to do. It works best when you can bring friends or catch a server at a busy time.
What makes it different from other shooters?
The human physics and the negotiation. Ragdoll bodies, awkward handoffs and cars that handle like actual cars turn every match into moments you will not find elsewhere, and the funny ones are the ones people remember. The 1980s crime mood, all deals and getaways, does the rest.
























