$29.99Stray A Cat in a City of Robots
Prowl a sealed cybercity as a lost cat, solve quiet puzzles, slip past dangers and find your way home.
Is Stray worth it?
Stray is worth it if…
- you want to play as a cat and do everything a cat does, including knocking things over
- you like short, atmospheric adventures you can finish in an evening or two
- you enjoy a mystery that unfolds at its own pace, with puzzles that never turn punishing
- you want something gentle enough to play with a child watching or taking turns
- you care more about a strong story and a beautiful world than long, open-ended play
Screenshots
Being a cat, properly
Stray commits to its premise. You scratch doorframes, push objects off shelves, walk across keyboards, sleep in odd spots and meow at anyone within earshot. The animations make it all feel right: the trot, the big stretch, the squeeze through gaps far too narrow for anything with a spine. It is playful by design, and the game is happy for you to be silly, nimble or as annoying as possible with the city's strange residents. One moment you are nuzzling a robot's leg for a smile, the next you are leaping a gap that would take a human character a whole cutscene. The cat's movements are superbly done, and being small, quick and unbothered is the whole appeal.
A city of neon and rust
The setting is a walled, decaying cybercity, all neon signs, tangled alleys and murky depths, with no humans in sight. Robots go about their business and speak a language you cannot read until B-12, your small flying companion, translates. That alienation works in the game's favour: you navigate by instinct and gesture, the way a cat would. The lighting and soundtrack do a lot of quiet work, shifting from cold and tense to warm and content as you move between districts. There is no cluttered interface, just the cat, the drone and the place. The puzzles are simple and logical, the platforming flows, and the atmosphere is the real reason to slow down and look around.
How long does it take to finish?
How long does Stray take to finish?
A first playthrough usually lands around six to eight hours, a bit more if you hunt for every collectible and hidden corner. That brevity is part of the design: the story stays tight and never outstays its welcome. It is a game many people finish and then immediately wish had more of it, which is a better problem than the opposite.
Can you play it with kids?
Yes, and it works well as a shared game. One parent reported finishing it over several short sessions with a five-year-old, taking turns at the controls. The story touches on loss and sacrifice in ways that open good conversations, and the cat itself keeps things light even in the grim parts.

















