
STEINS;GATE: Linear Bounded Phenogram Ten lab members, ten timelines
Read the same time-travel story through each lab member's eyes, from Kurisu and Daru to Mayuri, as their own hidden thoughts and routes unfold.
Is STEINS;GATE: Linear Bounded Phenogram worth it?
STEINS;GATE: Linear Bounded Phenogram is worth it if…
- you have finished STEINS;GATE and want more time in that lab
- you want to know what Kurisu, Daru or Mayuri were thinking off screen
- you enjoy short, varied side stories more than one long plot
- you like visual novels you can read an episode at a time
Screenshots
The same days, seen from the other side of the lab
In STEINS;GATE the story moved through Okabe Rintaro, and everyone else stayed partly out of view. Linear Bounded Phenogram flips that: ten new stories, each told by a different member of the Future Gadget Lab. You get their inner thoughts directly, not just what Okabe guessed at. You watch Okabe from the outside for once, and he looks different when he is not the one narrating. Some stories run parallel to the original plot, some continue after it, and some drift onto worldlines where the divergence rate is a few percent and familiar people behave in unfamiliar ways. If you ever wondered what Kurisu, Suzuha or Daru were thinking during those weeks in Akihabara, this answers it.
Ten stories that each go their own way
The game is split into episodes, and each one is its own story with its own writer, tone and worldline. One sticks close to the main plot and feels like a lost chapter. Another loops through a different worldline again and again until the shape of the whole event finally clicks into place. Some are quiet character pieces, some lean into mystery and abduction, and at least one could sit in the original game without anyone blinking. Because the writers differ, the stories differ: a few are small and warm, a few go strange. There is also a hidden scenario beyond the ten. Fair warning: the quality varies from story to story, so some will land harder than others.
Reading, choosing, and a lab worth returning to
This is a visual novel, and a relaxed one: you read the story scene by scene over illustrated characters and backgrounds, with no branching by phone mail and no fail states. Your job is to read, collect the messages along the way, and let each episode carry you. The art stays in the style fans of the series know, with new CGs mixed among the familiar backgrounds, and the music does a lot of lifting: the opening and both ending themes are strong. It is a game for reading slowly, an episode at a night, the way you would watch a season of a show you already love.
Should you play the original first?
Do you need to play STEINS;GATE before this?
Yes. The stories assume you know the main plot, and the very first episode spoils it. This is a companion piece for people who have finished the original, not a starting point.
How long is it?
Each episode is a short story of a few hours, and there are ten of them plus a hidden scenario. It is a collection of side stories rather than one long campaign, so you can finish it in a dozen or so hours, or spread it out.
Do your choices change the story?
Not really. Unlike the main game, there is no mail-based branching here: you read each story straight through. The variety comes from the ten different perspectives and worldlines, not from decisions you make.



















