$6.99Starvester A whole star system, one big factory
Send drones out to mine planets, unlock upgrades and raise megastructures while the numbers quietly climb.
Is Starvester worth it?
Starvester is worth it if…
- you want a short incremental game you can finish in a relaxed afternoon
- you like automating things and fine-tuning how drones divide their work
- you enjoy watching a factory grow from one small mine to a whole star system
- you prefer calm, low-pressure games with no timers or punishing failure
Screenshots
Drones that work while you think
The core loop is simple: deploy drones, point them at resources, and let them get on with it. Your job is deciding where they go and what to unlock next, and the game keeps giving you new things to check on as your factory spreads from one planet to the next. Part of the fun is managing drone ratios between worlds, keeping each little economy fed. The drones themselves are a treat to watch, swarming and shuttling in mesmerizing patterns, and the soundscapes underneath are calm enough that it is easy to slip into a flow state and just let the system hum.
From pebbles to megastructures
You start small, gathering basic resources, but the campaign builds toward something much bigger: megastructures in space, powered by harvesting stars and other celestial bodies. Along the way there are tons of upgrades, a prestige system that resets your progress for lasting boosts, and a few unique mechanics that change how you play. The whole thing is a short campaign, roughly five hours, so the resets stay quick rather than painful. One honest note: the late game leans on time gates, with stretches where everything is maxed out and the main task is waiting, so come for the early and mid game more than the final hours.



















