Free to playStar Conflict Command a fleet of your own
Fly over 100 combat starships through a dead galaxy, then host your own server and share the fights with friends.
Is Star Conflict worth it?
Star Conflict is worth it if…
- you want fast, arcade-style space combat with real tactical depth behind it
- you like tuning ships with modules and weapons until a build feels like yours
- you want to host battles for friends on your own server, at your own pace
- you enjoy looting a hostile open galaxy for resources and lost artifacts
- you would rather fly one ship after another than explore on foot
Screenshots
Build a fleet that fits the way you fight
Over 100 ships wait in the hangar, from fast interceptors to heavy destroyers, each with its own parameters. Pick a hull, then make it yours: hundreds of weapons, modules and upgrades let you tune a ship for a specific mission, and there is no single right way to build one. A lightning-fast interceptor for hit-and-run attacks, a battleship that soaks damage, or a support ship that keeps allies alive from a distance. Assemble ships of different classes into a fleet, so the right tool is always ready when the mission changes. Ten tactical roles mean the fight needs more than gunners, and choosing your role before a battle is part of the game.
Large-scale battles across dozens of maps
The core of Star Conflict is flying a combat starship into large-scale battles in far corners of the galaxy. Dozens of space maps set the stage, and the pace is quick: high speed, constant action, decisions made in seconds. You drop into a map, define your role in the fight and commit. An interceptor lives by weaving through fire; a destroyer holds a line and punishes anyone who lingers. Tactics range from swift strikes to supporting your team from range, and the difference between a win and a wreck often comes down to positioning rather than raw firepower.
The dead sector and its ruins
Three thousand years after the first colonists left Earth, the galaxy belongs to militant star empires and independent mercenaries. In Sector 1337, the area of the dead, a great alien civilization lies in ruins: factories and cities decaying, ship fragments scattered over old battlefields, and not a living soul. A mysterious Cataclysm burned out all life here. That has not stopped anyone. Mercenaries flock in to complete missions, explore abandoned territories, gather resources and search for valuable artifacts, while pirate factions and alien enemies make deep space exactly as dangerous as the rumors claim.
Your own server, your own rules
The official servers are gone, so the game now ships with both the client and the server components. Install it, launch a local server on your computer and invite friends to join. From there you decide how to play: a PvP battle against each other, a PvE mission completed together, or a trip into open space with no agenda at all. It is a lobby-and-go setup: coordinate in voice, pick ships that complement each other, and jump into a round.
What should you know before starting?
Can you play it solo?
Yes. You launch the local server on your own and can run the game modes without anyone else, whether that is PvE missions or exploring open space. Friends are an invitation away, not a requirement, and since you control the server, you also decide when a session starts and ends.
Is there anything to do besides ship combat?
Not much, honestly. The game is one ship battle after another, with trips back to the hangar to repair, refit or try a new hull. There is no walking around stations or planets. Open space adds missions, resource gathering and artifact hunting, but always from the cockpit. If that simplicity sounds right, the depth of the combat itself is considerable.
How does the story fit in?
The setting is a dead sector: an alien civilization wiped out by a Cataclysm, now picked over by mercenaries hunting its treasures. It makes a strong backdrop for the looting and the danger, but the story stays in the background. The ruins, the pirates and the alien enemies you meet are what carry it in play.























