$19.99Sprocket Build the tank, break the tank
Design a tank from the hull up, then find out the hard way whether it works. Balance armour, firepower and mobility in a detailed designer, then take your creation into combat scenarios from WW1 to WW2. Every plate, gear ratio and crew seat is yours to decide, and every battle is a test.
Is Sprocket worth it?
Sprocket is worth it if…
- you enjoy tinkering with designs until every gram and gear ratio is right
- you like military history and know (or want to learn) what makes a tank work
- you would rather spend an evening in a designer than in a firefight
- you can live without a tutorial and enjoy figuring things out yourself
Screenshots
Shape the hull, angle the armour
You start with a shape, not a template. Drag faces and edges until the hull looks like something that could win a war, or at least survive one. Bigger compartments mean more room inside, and more surface to cover with armour. Set the thickness of each plate and watch the weight add up. Get the angles right and incoming shells can bounce off entirely, leaving nothing worse than a scratch and several ringing ears. It is a real trade-off every time: armour that stops everything also means a tank that barely moves.
Squeeze in a gun, a crew and an engine
Inside your hull, space is the enemy. Build a cannon big enough to pierce enemy armour, but it needs room to rotate and somewhere to store its ammo. Humans are light but large and quite essential: cram them in and assign roles, knowing that a cramped, overworked crew performs poorly. The engine sits where you put the exhausts and vents, so a shell that pierces there hits it. Design the transmission too, and you can make a tank that turns on the spot, or one whose first gear climbs any mountain. There are no hit-points: your tank fights on as long as its critical parts still work.
Take your creation to war
When the design is done, the scenarios put it to the test. You fight alongside a team of your own custom tanks across a range of environments, from the mud of WW1 through the interwar years to the late stages of WW2. Make your tank too expensive and you might roll out alone. If yours gets destroyed, you take over an ally, sometimes watching your previous vehicle burn in the distance. Every battle tells you exactly what your design got wrong, which is exactly what makes the next one better.
Frequently asked questions?
Can you play it solo?
Yes, it is a single-player game throughout. You design alone and fight alongside AI-driven tanks in the scenarios, and when your vehicle is destroyed you take control of an ally. There is no multiplayer mode.
Do you need to know a lot about tanks to play?
It helps, but the designer teaches you the trade-offs as you go: more armour means less speed, a bigger gun means less room for crew and ammo. Be aware there is currently no dedicated tutorial, so if you prefer clear guidance from the start, it may be worth waiting.
How historically accurate is it?
The simulation is the point: armour angles that deflect shells, a full powertrain where engines, transmissions and tracks work together, and eras running from WW1 to late WW2. You can also build something no nation ever made, which is half the fun.
Is it still being updated?
Yes, development is ongoing, and the mechanics keep getting more realistic. One honest trade-off: big updates have sometimes required reworking older tank designs, so long-term creations may need attention after a major patch.

















