$19.99Is Tank Squad worth it?
Tank Squad is worth it if…
- you want WWII tank battles to play with up to three friends, in the same tank or side by side
- you enjoy the fiddly side of war games: repairs, refuelling, ammo and squad management between fights
- you like tactical battles where the plan falls apart and you improvise with what is left
- you want both sides of Kursk 1943, with Tigers, Panthers, T-34s and KV-1s to command
Screenshots
Commanding a tank squad in battle
Each battle is a mission with its own objectives: take a position, hold it, knock out the guns covering it. You do not just drive one tank. You give orders to the rest of your squad, call in infantry, artillery and air support when it is available, and decide when to push and when to pull back. Every loss matters, because whatever you break or lose now has to be replaced before the campaign's final battle. Plan the approach before the first shot: send scouts ahead, keep your armour angled, and try not to drive straight into an ambush. When the plan falls apart anyway, improvising with what is left of your squad is where the fun starts.
Running the repair station between missions
Between battles, the work moves to the depot. Tanks come home damaged, so you repair the parts that took the hits: engine, fuel system, gearbox, tracks and wheels, inside and out. You refill the fuel, restock the main gun and machine gun ammo, and work together with your co-op partners to get vehicles back in fighting shape faster. Squads need managing too: replace crews and vehicles you lost, create new squads, and fill them from your pool by hand or automatically. If the paperwork is not your idea of fun, you can automate it for some resources, or skip it entirely in single mission mode.
Salvage, capture and custom paint
Not every wreck stays a wreck. After a battle you can haul damaged enemy tanks back to the repair station, fix them up and add them to your own force, which is a very satisfying way to end up fielding hardware you were never issued. On top of that, every vehicle can be made yours: apply camouflage patterns, change the side numbers, pick the emblems. And when you just want to fool around, take a tank to the proving grounds and have some fun with every vehicle in the game, no objectives attached.
Four friends, one tank, plenty of shouting
This is a game built for a lobby. Up to four players can run a campaign together, each commanding their own tank, or squeeze into one vehicle in multi-crew mode: one of you drives, one loads, one commands, and the whole thing only works if you actually talk to each other over the tank radio. Expect the plan to survive contact with your friends for about ninety seconds. Someone gets the squad stuck, someone else rams a friendly tank, and the mission limps home sideways. That mess is the point: coordinating orders, repairs and rescues with people you can laugh at is what makes the chaos worth it.
What should you know before playing?
Can you play Tank Squad solo?
Yes. Both campaigns, the German and the Soviet side of Kursk 1943, work single-player, and so do the skirmish and procedural missions. Co-op is where the game gets loudest, but nothing requires a full lobby.
What exactly is in the box?
Two campaigns covering both sides of Operation Citadel, 38 missions including 20 German and 6 Soviet skirmish scenarios plus 12 procedural ones, 23 vehicles from the Tiger and Maus to the T-70 and Opel Blitz, and 16 static guns from the 8.8 cm Flak to the MG Maxim.























