$11.99Sister Ray An addiction you must hide
Live each day as an artist fighting withdrawal, selling paintings and raising the little sister who trusts you.
Is Sister Ray worth it?
Sister Ray is worth it if…
- you want a heavy, character-led story that stays with you
- you like managing scarce time, money and stats that carry a plot
- you enjoy dialogue-heavy RPGs where a choice can quietly change everything
- you want your detective and thriller beats wrapped in something stranger
Screenshots
Every hour counts
Each day is yours to spend, but the clock only moves forward: every action, even a small one, pushes the time of day. Plan ahead or miss the school run, a buyer, a friend who needed you. The city is a side-scrolling stretch of streets with the school, the bar, the park and the police station, and how often you are seen there tells its own story. You are not racing anything. You are just trying to get through the week with two people still standing.
Withdrawal, health and keeping face
Ray's condition is a set of stats that quietly sabotage each other. Withdrawal grows every hour and drags everything else down with it. Health is fragile: one day you sprint away from the police, the next you are on your last legs from an unknown substance. Composure decides whether you keep control or give in to your own body, and appearance opens doors no amount of talking will. Ease the cravings or fight them. The game does not lecture; it just makes you feel the cost.
Paintings, pickpocketing and rent
Sketch around the city or paint at home to raise your skill and unlock new abilities, then sell the results, maybe even reach an exhibition. Or take part-time work, speculate, pick pockets, and ask what the money is really for. A little sister needs school things and someone to steady her, and she is watching: your habits are the example she will follow. Keep your friends too, because relationships here break easily.



















