$19.99SimplePlanes 2 Build it, fly it, break it
Snap together planes and cars from parts, then take them out to fly, race or see how spectacularly they fall apart.
Is SimplePlanes 2 worth it?
SimplePlanes 2 is worth it if…
- you like building things and then finding out, sometimes explosively, whether they work
- you want a sandbox where a forklift and a fighter jet come from the same parts bin
- you enjoy racing, dogfighting, or just messing around in multiplayer with friends
- you would happily lose an evening tweaking an engine's cylinder count
Screenshots
Building that bends to your ideas
The designer is where the game lives. Wings use real NACA airfoil profiles, so you can reshape an airfoil and feel the difference in flight, and fuselage blocks stretch, cut, and reshape into almost any silhouette. Drag arrows adjust a block's shape directly, hole cutting and decals handle the fine detail, and the paint tool adds colour and texture once the shape is done. If a blank canvas sounds like too much, there are stock crafts to load, tune, and take apart, plus more than 40 hidden around the map for you to find and reverse engineer. It is easier than ever to build the plane you actually pictured.
Engines you tune, missiles you design
The new procedural powertrain parts go beyond aircraft: build cars, propeller planes, forklifts, whatever runs. Engine customization gets properly nerdy, letting you tweak size, cylinder count, and transmission until the craft runs the way you want. Weapons get the same treatment. The procedural missile part is a blank canvas: change the size, pick a guidance type, add as much visual detail as you like. Then launch it and watch the new volumetric explosions turn your target into a fireball. A missile you designed yourself hitting the mark is a different kind of satisfaction.
An archipelago worth exploring
The new map gives your builds somewhere to go. The SimplePlanes Archipelago covers 787 square kilometers of terrain above and below the water, threaded with 330 kilometers of roads, rivers, trees, airports, and a race track for testing straight-line speed and handling. There is Vetusta City to fly through, and new water graphics and physics for taking to the seas. The map is a highlight: building finally has a purpose when there is somewhere worth flying to.
Chaos is better with friends
Multiplayer lets up to nine of you, more in a private lobby, put your creations against each other at last instead of against bots. Race each other, shoot each other down, team up, or just hang out on the map and show off builds. When a plan falls apart mid-air, that is half the fun. There is even a playable mascot, Major Chad, so you can get out and stretch your legs with the other players between rounds. Joining a lobby, comparing machines, and causing havoc together is what sessions here are built around.
What else should you know?
Can you play it solo?
Yes. Building, tuning, exploring the archipelago, and finding the hidden stock crafts all work on your own, and multiplayer is optional. One honest caveat: the singleplayer side currently offers fewer structured combat scenarios than some players hoped for, so solo play leans on the sandbox and exploration rather than set missions. If you want opponents, multiplayer is where the fights happen.
Do you need to be good at engineering or flying to enjoy it?
No. The building tools are approachable, and there are ready-made stock crafts from the start that you can fly, drive, tune, or take apart to learn how they work. The aerodynamics are genuinely simulated, so curious players can go deep, but nothing stops you from slapping together something wobbly and seeing what happens. Easy to start, deep if you want it.
























