$9.99Seasons after Fall Change the seasons, open the forest
You play a fox who reshapes the world by switching between winter, spring, summer and autumn to solve puzzles.
Is Seasons after Fall worth it?
Seasons after Fall is worth it if…
- you want a calm puzzle game with no combat and no way to fail
- you love hand-painted worlds and a live string quartet soundtrack
- you enjoy gentle exploration more than tricky jumps or hard challenges
- you like cute animal heroes and a storybook forest that changes with the seasons
Screenshots
A forest with no hurry in it
Nothing here chases you. There are no enemies, no way to die, no timer breathing down your neck: you walk, jump, and puzzle at whatever pace the afternoon allows. The whole game is built for unwinding. You stop to watch a waterfall, you listen to the birds, you take the long way because the long way is prettier. When a puzzle stumps you, the punishment is only that you sit with it a little longer in a beautiful place. If your idea of a good evening is a game that never raises its voice, this is one of those.
Four seasons in your paws
The one mechanic carries everything, and it is a good one: at any moment you can switch the season, and the world answers. Winter freezes waterfalls so you can cross them. Spring rain raises the water level. Summer makes plants grow and stretch into new platforms. You drop into a spot, cycle through the seasons, and watch the same screen become four different puzzles. Every location is fully drawn in all four versions, so the forest you crossed in autumn snow comes back unrecognisable under summer growth. It turns a walk into a small act of terraforming.
Hand-painted, string-scored
The forest looks like a storybook that learned to move: hand-painted backgrounds, soft colours, a little fox trotting through grass. Behind it all sits an original score performed by a live string quartet, and the music shifts with the seasons along with the light and the mood. The voice acting is a highlight too, especially the Seed, the talkative spirit that tags along and guides you. Between the art, the score and the quiet pacing, the game feels less like a platformer and more like an animated film you get to walk around in.
What should you know first?
How long is it, and is there anything to do after the story?
A full run takes roughly six to ten hours depending on how much you wander. There are flowers to collect across the forest, and you can keep playing after the ending if you missed some. There is no map, so collectors should expect a bit of searching.
Is it good for children or for playing together?
It suits younger players well: the tone is friendly, the puzzles are approachable, and nothing can hurt the fox. It also works nicely as a couch game where someone helps with the puzzles while another drives. Adults who like quiet, atmospheric games get the most out of it, but it does not ask for fast fingers from anyone.
Do you ever get lost?
Sometimes, honestly. The forest is large and multi-layered, there is no map, and the story sends you back through earlier areas more than once. Most people find their way with a bit of wandering, but if you like a marker pointing at your next objective, expect to do some orienting yourself.


























