$14.99School Days One Playthrough, One Whole Youth
Live out your school years from first day to gaokao, and let every choice steer your future and your classmates' paths toward different endings.
Is School Days worth it?
School Days is worth it if…
- you want to relive, or rewrite, your own school years
- you like visual novels where stats and choices genuinely change the story
- you enjoy life sims with lots of small minigames between the story beats
- you want a run that ends differently depending on who you became along the way
Screenshots
From first bell to gaokao
You build a student from scratch and live their school years day by day. Stats like intelligence, emotional intelligence and physique decide what you can do, and each one opens its own little system: high intelligence unlocks study talents that make revision pay off, high physique opens hidden spots on the mountain and even martial arts, which can change how certain stories play out. Money, energy, trust, passion and mood all pull at your schedule, so every week is a small negotiation between homework, friends and rest. The gaokao waits at the end, and how you arrive there is entirely up to you.
A story you read your way through
At its heart this is a visual novel about growing up: illustrated scenes, character sprites and long stretches of dialogue where your choices steer the plot into different routes and endings. The classmates are written as whole people rather than types, and the game tracks your shared moments as memories you can look back on. Romance is a real thread: to win someone over you have to become the kind of person they would fall for, not just hand out gifts. And because your choices ripple outward, the people around you get their own futures too, good or bad, partly because of you.
What else should you know?
What do you actually do besides reading the story?
Plenty. Lessons are minigames: idiom crosswords for Chinese, quick mental math for maths, word drills for English, matching puzzles for revision. Exams play out on a grid with cards to flip. There is running, basketball and a badminton game where you move and smash, plus sudoku and tarot cards when you hang out with classmates. Negotiations and debates use a three-colour card battle that is easy to pick up. The minigames are light, but they break up the reading nicely.
Can you play as a girl?
Yes. The game has a female protagonist option with its own romance routes, including relationships between girls. These routes have their own writing and their own conditions, so a girl run is not just a reskin of the boy's story: who you can grow close to, and how, changes with the choice.
How emotional does it get?
Yes. Different builds unlock different events, your personality type changes which choices and bonuses appear, and romance routes branch the late game in entirely new directions. A studious run, a sporty run and a social run barely share their best moments, and multiple endings mean the gaokao is rarely the same twice.




















