$19.99Redout 2 Racing too fast to blink
Anti-gravity racing at speeds that make your eyes water. Redout 2 sends you hurtling over the wastelands of a half-abandoned Earth, through loops, jumps and hairpins, with a deep steering system, hundreds of career events, 12-player online races and a soundtrack that mixes itself to your driving. Easy to pick up, brutal to master, and fast in a way few racing games dare to be.
Is Redout 2 worth it?
Redout 2 is worth it if…
- you want racing at speeds ordinary cars cannot legally dream of
- you enjoy games with a high skill ceiling that reward practice
- you like tuning a machine part by part until it handles exactly your way
- you want to race real opponents online, not just clocks
- you have a soft spot for classic anti-gravity racers like Wipeout and F-Zero
Screenshots
Speed you can steer
This is racing where braking is optional and sideways is a verb. Instead of slowing for corners, you counterstrafe to widen your line and keep almost all of your speed, and the right stick pitches the ship's nose up and down through loops and corkscrews. Boosting comes in more than one flavour, and every use heats your ship: push it too far and the heat starts eating your hull. So every race becomes a running negotiation with yourself: burn now and risk the engine, or hold back and lose the position. When it clicks, gliding a whole lap through twists and jumps at impossible speed feels like nothing else in racing.
A career with hundreds of ways to lose
The single-player campaign runs through hundreds of events across 36 racetracks, every one of them reversible, and reversal here is not a mirrored copy: the layouts change enough that a track backwards feels like a different place. Event types keep mixing it up, from time attacks and arena races to last-man-standing and boss races that string a whole environment together. Fair warning: the learning curve is steep, and the early hours demand patience before they pay off. But learning each track's signature corner, then shaving half a second off your line, is half the game.






















