Free to playRedmatch 2 Swing, shoot, upgrade, repeat
A fast PvP arena shooter where you grapple around the map, earn points from kills and spend them on mid-match stat upgrades.
Is Redmatch 2 worth it?
Redmatch 2 is worth it if…
- you want a quick shooter for a few matches with friends
- you like fast movement and grapple hooks more than careful tactics
- you enjoy bending match settings into your own game modes
- you want an arena shooter that runs on an older computer
- you like short sessions that turn into one more match, then another
Screenshots
Movement that steals the show
The grapple hook is the heart of Redmatch 2. You latch onto walls and players, swing across the arena at speed, and come at fights from angles nobody expects. Wall jumps keep you airborne, and the movement feels good enough that you sometimes catch yourself racing across the map instead of shooting anyone. It is easy to learn and hard to master: your first matches are chaos, but the more you play, the more the flow of hook, jump and shoot starts to click. The shooting is simple, and that is the point.
What can you change in a match?
Can you play it solo?
Yes. The modes include deathmatch, team deathmatch, infection, king of the hill and one in the chamber, and the game is fun without a full lobby of friends. Still, the biggest laughs come from a group: tweak gravity, weapon damage, player size, speed and jump height, and a normal match turns into a circus where everything flies, bounces and explodes. Character and gun customization add to it. If you play mostly alone, expect the maps to start repeating after a while; the game shines brightest in company.
Can you make your own content?
Yes, and it goes further than most arena shooters. You can change match settings to invent your own game modes, upload your own maps, and the game supports community mods and resource packs that can reskin weapons, the UI and even the textures of map elements. If you like tinkering as much as shooting, that side of the game gives it a long tail.
How does the upgrade system work?
Kills earn you points, and you spend them mid-match to upgrade your stats, so an aggressive streak makes you faster, jumpier and harder to kill. Dying costs you progress, so risk and reward stay tangled the whole round. It rewards pushing fights instead of playing it safe, and it gives every match a small arc: start weak, get bold, get humbled by a sniper from across the map.

















