$9.99Is Redeemer: Enhanced Edition worth it?
Redeemer: Enhanced Edition is worth it if…
- you want fast, gory brawling with no filler between the fights
- you like classic beat 'em ups with a modern, heavier coat of paint
- you have a friend and a spare gamepad for a chaotic local co-op run
- you enjoy parry timing, executions and turning the scenery into a weapon
- you want a short, intense campaign you can finish in a couple of evenings
Screenshots
A brawler built for two
Grab a friend and a second gamepad: the whole campaign can be played in local co-op for two. Clearing rooms alone is already frantic, but with a partner it turns into proper mayhem, two monks wading into a crowd of soldiers and cyborgs at once, deciding mid-fight who takes the shotgunner and who handles the mob. There is also an Arena Mode, a horde-style gauntlet where you test your skills against endless enemies. Short sessions, instant action, shared chaos: an easy game to just sit down and play together.
Combat with real weight
The fighting is the reason to be here, and it delivers. Every punch lands with a sense of weight, combos flow smoothly, and the game rewards aggression: wading into the middle of a crowd and resolving things up close works better than hanging back. You switch between fists, knives, batons, fire axes, hammers and a range of firearms, so the rhythm shifts constantly, from shotgun bursts to pure brawling. Parries and dodges add timing to the mix, and once the patterns click, fights turn into something almost dance-like. The campaign is short, but every room in it feels good to clear.
Three ways to end a fight
Kills come in three flavours, and mixing them is where the fun lives. Sneak through a level undetected for silent stealth kills. Beat an enemy down until they are ripe for a savage execution, the kind that makes you reach for the screenshot key. Or use the scenery itself: smash, impale, set on fire, throw someone into a hazard. The disarm-or-dismember move deserves its own mention, since it lets you strip a gun from an enemy's hands or take a limb off certain enemies and swing it as a weapon. The variety here is generous, and the environmental kills in particular are a highlight.
A grim story, told your way
Vasily spent twenty years in a snowy mountain monastery trying to outrun his past as a corporate fixer: infiltration, assassination, the works. When his old employer finally closes in, the story becomes a straight line of revenge and redemption, told through comic-style interludes with a dark, sometimes wry tone. It will not surprise you, and it does not try to. What you shape is the playstyle: level Vasily as a monk or as a soldier, and whatever you use grows stronger, so your build follows how you like to fight. The later stages do lean on repeated room clears, so come for the fights more than the plot.



























