$11.24 (−25%)FrostBound Hold the line against the endless winter
Draft cards, place your units and defend a dying settlement, one turn at a time.
Is FrostBound worth it?
FrostBound is worth it if…
- you like deckbuilders where the board itself matters, not just the cards in hand
- you enjoy planning a defense turn by turn and living with narrow escapes
- you want a grim, snowy world where the cold is as dangerous as the enemy
- you like mixing factions and finding synergies across a large card pool
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Hold the line against the frost
Each fight is a defense. Enemies advance in waves and you must not let them break through your leftmost line. Every turn you choose: attack, or reposition your troops for what is coming. The twist is the cold itself. Harsh frost forces your units to retreat after a single turn, so only your sturdiest structures and strongest warriors can stand for long. That single rule changes everything: a wall placed this turn may be gone the next, and the question is never just where to put a unit, but what will still be standing when the wave arrives. It is a tense, deliberate kind of pressure.
Build a base that fights
Between battles you lead the construction of your base and plan your resources, and over 100 upgradable buildings let you reshape the battlefield itself. Structures are not decoration: they hold ground when your troops cannot stay, and they anchor the defense while your cards do the rest. Ten heroes each bring a signature skill to lead your run, and an elite card system lets you grow power within a single battle. You decide what the fortress becomes: a wall of buildings that grinds the assault down, or a lean camp that lives and dies on its warriors.
A card pool that keeps runs fresh
Over 500 cards and four factions with distinct playstyles give each run its own shape. You draft, buy and remove cards as you go, and the factions combine in surprising ways, so a defense built from two factions can look nothing like your last one. More than 70 enemies keep the assault varied: some waves punish one kind of defense, others another, and the synergy you forged has to hold against all of it. Runs end when you die or win, and the randomized pool means the next attempt plays out differently. It is a deckbuilder for people who like rebuilding the machine every time.
What is the story about?
What is the story about?
Civilization has been frozen in time, and you protect the last spark of it while trying to end the eternal winter. A mysterious old man, clashing factions and twisted foes hold the secrets of this world, and you uncover them as you play. The tone is dark and somber: this is a fight to keep humanity alive, not a lighthearted adventure.
How long is a run?
Runs are session-sized: you build your base, draft cards, and fight through waves and bosses until you die or win, then start again with a different deck and hero. The randomized card pool and faction combinations are what make each playthrough different from the last, so a finished run is an invitation to try the next build rather than the end of the game.
Do you play alone?
Yes, FrostBound is a singleplayer game. Everything, from base construction to the turn-based card battles, is built around one player leading the defense, so there is no waiting on anyone else's turn.
Is it hard to learn?
The core loop is simple: place cards, hold the line, survive the wave. The depth comes from the cold rule, faction synergies and building choices, and the game is tagged casual, so you can pick it up in short sessions. The 500-card pool takes time to learn, but each run teaches you a little more about what works together.


















