$9.99RAGE Wasteland shooting that never quits
You wake from an underground ark into a scorched wasteland where bandits, mutants and a government that wants you dead all compete for your attention. RAGE is a fast first-person shooter with buggy combat, exotic gadgets and a strange, beautiful world. The story runs out early; the shooting never does.
Is RAGE worth it?
RAGE is worth it if…
- you want a fast, punchy shooter that never asks you to grind or overthink
- you like post-apocalyptic worlds with personality and a painterly, graphic-novel look
- you enjoy tuning a car and then racing it for money
- you want co-op or online car combat to play with friends
- you would rather have great shooting than a deep story
Screenshots
Gunplay with a toy box
The shooting is the core, and it holds up: enemies flank, duck into cover and dodge your aim instead of standing still. You carry four guns at a time on a quick weapon wheel, each with several ammo types you swap mid-fight, so a bandit camp becomes a question of buckshot versus controlled rounds. Then there are the gadgets. Throw a Wingstick and watch it bounce between heads, drop a sentry turret behind you, or send a remote-controlled bomb car rolling into a mutant nest and detonate it from safety. It is fast, weighty and generous with the gore, exactly what you want from id Software.
Buggies, races and wasteland driving
Between the on-foot missions you drive. Your super buggy is yours to tune: special parts, paint jobs and mounted weapons, all upgradable as you go. The roads belong to bandit clans in their own four-wheeled machines, so a drive across the wasteland can turn into a running car fight at full speed. When you want competition without the gunfire, deadly races are there for you, and they are a genuine highlight: tight, fast and easy to lose an hour to. The driving connects the world together, and it is often the most purely fun part of the game.
Ways to play with others
Beyond the single-player story, RAGE ships with exclusive co-op modes and online car combat, so a session can mean fighting the wasteland with a friend or ramming each other off the road instead. The co-op is built for joining a lobby and getting straight into rounds, no long setup required. It suits an evening where the plan is loose: a few missions together, then some vehicular mayhem while the chat keeps going. Nothing here demands coordination homework; you team up, you cause trouble, you queue again.





























