$19.99Is Quest Hunter worth it?
Quest Hunter is worth it if…
- you want a relaxed action-RPG that is easy to pick up and put down
- you like digging up treasure, solving light puzzles and looting everything that is not nailed down
- you want a couch co-op game that kids and adults can play together
- you enjoy funny dialogue where your answers actually shape the story
Screenshots
A world without a sun
Your hero was enjoying a perfectly nice airship ride when the sun vanished from the sky and the crash landing introduced you to the Dark World. This is a place with its own rules: fire is the most valuable thing around, monsters scatter when you light a torch, and bandits can be paid to leave you alive. Somewhere out there, a princess needs saving and the sun needs finding. The story stays light and playful rather than grim, and the cartoon look keeps even the darkest corners friendly. You are safe only by the light of your torch, which is a good excuse to keep it lit.
Digging, looting and levelling up
The shovel is your most loyal friend here. You dig up buried treasure, crack open hidden stashes and stuff your pockets with trophies from defeated enemies. Treasure maps point you toward the richest finds, and breaking rocks and trees along the way turns up resources for crafting. Then you put it all to use: find, create and upgrade weapons and armor, cook potions, make bombs, and level up your skills and attributes. You can head out with a shovel and a straw hat or a sharp blade and a helmet, and the game lets both approaches work. Getting stronger is steady and easygoing, never a grind of menus.
Dungeons, puzzles and your own answers
Dungeons are randomly generated, so the way out is never quite where you left it, and who knows who waits around the corner. Between fights there are puzzles to solve: move things, turn things, light things, switch things over, dig things up. The dialogue is where the game gets cheeky. Your answers shape how the story unfolds, and the writing leans into jokes and absurd situations rather than epic speeches. You can also untangle the enemies' sneaky plans and drag them into the open, which is satisfying in a way that pure sword-swinging is not. Bosses take some figuring out; each one wants a different approach.
Better with friends on the couch
Quest Hunter is built for sharing. Up to four players can play together online, on one screen on the couch, with cross-play across platforms, so nobody needs the same setup to join in. Fighting evil shoulder to shoulder is the natural mode here: someone digs, someone lights the torch, someone swings at whatever crawled out of the dark. It is simple enough that nobody has to study a manual first, which makes it an easy pick for an evening with family or friends, including kids. There is even a joke built into the pitch: you can fight evil together, or make a mass grave in the enemy's lair. Teamwork has options.























