$14.99Moon Hunters Forge a Legend Before the Moon Returns
A co-op adventure and personality test in one: explore a hand-drawn, Mesopotamian-inspired world where the moon has stopped rising, and you have five days to do something about it. Play alone or with up to three friends, make choices that shape your legend, and see how the night sky remembers you.
Is Moon Hunters worth it?
Moon Hunters is worth it if…
- you want a co-op game built for short shared sessions, not a hundred-hour campaign
- you like choices that shape how the story ends and how the world remembers you
- you enjoy replaying a compact adventure to uncover new characters, endings and secrets
- you want something relaxed and family friendly that still has real combat
- you have friends over and need a game everyone can learn in five minutes
Screenshots
One couch, four heroes, one legend
Moon Hunters is built for a shared evening. A full playthrough takes less than an hour, so a group can fit in several runs in one sitting, each one a different world with different choices to argue over. You pick from seven classes, from a wolf-shifting Druid to a Sun Cultist whose attacks hit friends as well as foes (choose responsibly), and set out together to find out why the moon never rose. Runs are short enough that nobody is stuck watching, and the choices you make along the way decide what kind of heroes your group turns out to be.
Five days to make a name
The moon has vanished over Issaria, monsters are loose, and King Mardokh and his Sun Cultists are days away from war. That is your whole deadline: five days to explore, fight, talk and decide who you want to be. Every action feeds your reputation, and the five tribes you meet each value different qualities in a hero, so the same deed can win you glory in one village and suspicion in another. When the run ends, your story becomes a constellation in the night sky, and later playthroughs build on the mythology you left behind.
A different world every run
Each playthrough generates a new map, new adventure levels and different upgrades at the vendors, so no two runs play out the same. Side characters, conflicts and decisions surface across multiple playthroughs, and there are multiple endings depending on how you acted. Animal familiars can join you as companions along the way.
























