Free to playPostmouse A tiny mouse on a big mail run
Deliver letters through a ruined mansion as a timid mouse, one careful jump at a time.
Is Postmouse worth it?
Postmouse is worth it if…
- you want something short, gentle and cute to unwind with
- you like puzzle platformers where the challenge comes from being tiny, not from twitchy reflexes
- you enjoy talking animals, quiet exploration and stories with heart
Screenshots
Delivering the mail, mouse-sized
Postmouse has always dreamed of the world beyond the little post office, and now the first delivery run is on. The job sounds simple: carry letters through the Yellow Woods to animals waiting to hear from their loved ones. The job is not simple, because you are a mouse. Rivers are deadly, a drop from a tree is fatal, and a mushroom is a legitimate platform. You hop between toadstools, climb over lichen, work ancient machines that are ancient by mouse standards, and try to keep the mail dry. Falling rarely sets you back far, since the game puts you right back near where you slipped, so the deliveries keep moving at your own pace.
A ruined mansion full of neighbours
The world is a 19th century abandoned mansion gone wild: an overgrown, teslapunk landscape of ruins, streams and fireflies, handcrafted down to the sound of tiny paws going muffled inside a metal tube. Along the way you meet the residents of the Yellow Woods, from a tortoise in little clothes to a sharp-tongued bird named Sasha who gives genuinely useful advice. The conversations matter: listen to what the animals worry about and they may help you on your way. There is a story here too, about a timid mouse finding out the world is bigger and kinder than expected, and it lands better than it has any right to in a two-hour game. Stamps hidden around the map unlock concept art and background lore for a local collector.
What should you know before playing?
How long does it take to finish?
Around two to four hours, depending on how much you explore and how many times the cat catches you. It is a compact, linear adventure rather than a big open world, and it works well as a complete story for one or two relaxed evenings. Stamps you missed along the way cannot be collected after the credits, so grab them when you see them.
Is it difficult?
Mostly no. The game is casual and forgiving, with checkpoints that respawn you close to where you fell, and nobody actually checks whether your deliveries arrive on time. The platforming asks for care rather than skill. The one exception is the chase near the end, which is noticeably tougher than the rest and frustrates some players because of how the controls work in that sequence.
Can you play it with friends?
No, this is a singleplayer adventure from start to finish. The whole game is built around one small mouse and their mail route, so there is no shared or online mode. It is the kind of game you finish in an evening and then press on a friend to play so you can talk about the tortoise.

















