Free to playPortentum Cryptids, dice and broken combos
Draft legendary creatures into a 30-card warband, set up your shop builds, and watch your strategy play out one die roll at a time.
Is Portentum worth it?
Portentum is worth it if…
- you like hunting for absurdly powerful card combinations
- you want strategy that happens before the battle, not during it
- you have a soft spot for Bigfoot, Nessie and their undocumented friends
- you enjoy games where each run plays out differently
- you would rather fight real players' creations than bots
Screenshots
Cryptids from every uncle's campfire story
Mothman, Bigfoot, Nessie, the Chupacabra, the Yeti, the Kasai Rex. Every culture swears its monster is real, and Portentum puts them all in one deck. Each creature gets hand-painted art and its own way of wrecking the other side of the board, so picking who makes the cut is half the fun. Then there is Jimothy, a raccoon who walked down a Seattle street and let seven million people watch, while every other cryptid has spent centuries dodging cameras. The look is bright and friendly even when the subject matter is a beast that may or may not exist, and the soundtrack is as eerie and weird as the creatures on your cards.
Build the warband, then watch it work
Battles then roll dice and resolve abilities on their own until one warband remains. Your decisions all happen before the first die lands, and they matter. Abilities can trigger on a dice roll, on an ally taking damage, or on an enemy healing, so a well-built board chains together in ways that feel earned.
One more run, one more broken combo
This is a game for deckbuilders who like their combos weird. Runs are short, losses sting lightly, and even a defeat tends to send you straight back in with a different plan.























