$9.99Portal 2 Bend Space, Outsmart a Mad AI
Fire linked portals to solve physics puzzles through the ruined labs of Aperture, with a sharp story and a co-op campaign for two robots.
Is Portal 2 worth it?
Portal 2 is worth it if…
- you like first-person puzzles built on physics and momentum
- you want a story-rich comedy with sharp dialogue
- you have a friend for a full co-op campaign
- you enjoy building test chambers for others to solve
Screenshots
Think with two holes in space
You get a portal gun. One blue hole, one orange hole, and suddenly the floor is optional. You fling yourself across gaps, drop cubes through ceilings, and redirect beams and light bridges to open the way. New toys like repulsion and propulsion gels, excursion funnels, and hard light bridges keep changing what a room asks of you. The physics does the heavy lifting, so solutions feel earned rather than fiddly.
GLaDOS is waiting, and so is Wheatley
The solo story sends you back through Aperture Science Labs, from overgrown test chambers to older halls you never saw before. GLaDOS is back to narrate your progress with compliments that are not compliments. You also meet Wheatley, a babbling personality core with big escape plans and small competence. The writing is dry and dark, and the back-and-forth carries you between puzzles.
A second campaign built for two
Co-op has its own story, chambers, and two robot test subjects. The puzzles only work if both of you place portals, time switches, and ferry cubes and gels into position. You plan, you point, you misjudge a fling and laugh about it. It asks you to think together, not just stand in two places at once, which makes finishing a chamber feel like a joint heist.
Make your own test chambers
Finished the campaigns and still hungry for panels and pits. The included editing tools let you build co-op puzzles of your own, then hand them to a friend to suffer through. It is the same kit of portals, physics, and timing, only now you decide where the exit goes. Malice toward test subjects is optional but traditional.
Good to know before you start testing?
Do I need to have played the first Portal?
No. Portal 2 reintroduces the portal gun, Aperture Science, and GLaDOS from scratch, and the story stands on its own. Knowing the original adds a few winks, but the puzzles teach you everything as the chambers grow larger and trickier.
How hard are the puzzles?
Fair rather than punishing. New ideas arrive one at a time, so you learn gels, funnels, bridges, and beams before they combine. Expect to stare, experiment, and then feel very clever when momentum does exactly what you planned.
What is co-op like?
A separate campaign for two players with its own story and chambers for two robots. You both need portals and timing to solve rooms built for four hands, which makes it ideal with a regular partner and voice chat.
Is it actually funny?
Yes, in a dry, sarcastic, occasionally murderous way. GLaDOS narrates with cutting politeness, Wheatley talks fast and breaks things, and old Aperture recordings fill in the lab’s strange history.



























