Planetary Annihilation: TITANS artwork$29.9984%Very Positive

Planetary Annihilation: TITANS War on a solar system scale

Build robot armies, fight across whole planets, and settle matches by dropping moons on your rivals.

Is Planetary Annihilation: TITANS worth it?

Planetary Annihilation: TITANS is worth it if…

  • you want an RTS where matches are quick and attacking beats turtling
  • you like the idea of winning by destroying the planet itself
  • you want a strategy game to play with friends, in co-op or against them
  • you enjoy a roguelike campaign where each galaxy plays out differently

Screenshots

War on a planetary scale

Armies here number in the thousands, and the battlefield is not a map, it is a whole solar system. You fight on land, sea, air and orbit, and because every planet is a sphere you can expand in any direction, which also means anyone can attack from any direction. You build metal extractors and power plants, keep factories pumping, and automate production lines so your economy runs while you fight on several fronts at once. Matches are quick: most wrap up in under twenty minutes, and sitting behind defenses is not really an option. Offense is the name of the game, and the pace rewards deciding fast and committing.

Titans and superweapons

The expansion's namesakes are five enormous TITAN-class units, like the earth-shaking Atlas bot and the Zeus airship that throws lightning. Alongside them come 19 new units: hover tanks that cross any shore, orbital battleships, and nanobot swarms that eat whatever they reach. And when an army is not enough, you skip the army entirely. You can fire planet-sized lasers, steer asteroids into enemy bases, or build the Ragnarok Titan and split a planet in half. Ending a match by demolishing the world everyone is standing on never stops being the point of the whole exercise.

Better with friends

This is an easy game to bring friends into. You can play co-op in the galactic war mode, team up against other players in matches with up to ten people, or settle it properly on the 1v1 ranked ladder. There is a streamlined tutorial to get everyone up to speed, and the rules are simple to learn: one faction, two unit tiers plus titans, so within an evening everyone knows what everything does. You can also host LAN games for up to 32 players on the included local server. If your group likes a shared lobby, a bit of coordination and a lot of explosions, this fits.

What should you know before playing?

Can you play it solo?

Yes. There is a Galactic War campaign, a roguelike run across a procedurally generated galaxy where you pick new techs between systems, plus AI skirmishes with difficulty tiers and a Bounty Mode. One honest note: the AI is not much of a sparring partner once you know what you are doing, so the long-term challenge lives mostly in multiplayer. The instant replay system helps here too, letting you rewind any match to the moment it turned and study what went wrong.

How easy is it to learn?

More approachable than most large-scale RTS games. There is one faction and only two unit tiers plus titans, so the roster is big but not overwhelming, and there is little fiddly micromanagement in combat. Command and control tools automate your armies and production, and a streamlined tutorial covers the basics. You can be commanding thousands of units across several planets within your first evening.

Can you change or extend the game?

Yes. Modding support is built directly into the game through the Community Mods menu, no external tools needed. Mods add new maps and even whole new factions, and the game is now maintained by its community, with balance patches and occasional new units still arriving years after release. If you want more variety than the base roster offers, the workshop scene has you covered.

How do the matches actually play out?

Fast and aggressive. Most games finish in fifteen to twenty minutes, defense is weak and attacking is usually the right call, so there is little waiting around. The spherical planets change the feel too: you can land forces on the far side of a world, and orbital ships can strike nearly anywhere. It is less about careful sieges, more about out-producing and out-hitting your opponent before they do it to you.

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