
Infinite Food Factory
The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.
Want something that feels dark and surreal the way Planet Flipper does? These games keep things close enough to feel familiar.
Build your own global colonies on distant worlds. Manage energy and resource supplies and produce goods for space trade. Form economic and diplomatic alliances or take over competing corporations. Conduct research to protect your colonists from disasters and avoid a climate crisis.
Replayable
Take the job nobody sane would want: planning the whole planet from 2023 onward. Pick from over a hundred projects, decide how the world eats and powers itself, and keep a fractious global parliament on side. A real climate model tracks your choices, so every plan ends somewhere, glorious or grim.
Replayable, Minimalist
Build your spaceship, Gargantua. Establish industries, shape the free market, trade between planets, and defend your wealth. A single mistake can collapse supply chains and trigger interstellar economic crises. Remember, war is money.
Replayable
Found a company, spread fake news, start riots and become immortal. In this cyberpunk management sim, wealth is power and corporations are king. Can you monopolize the globe and build a corporate empire that will stand forever?
Dark, Replayable
Warm up a dead planet, melt its ice into rivers and oceans, and cover it in forests. Build truck routes, train lines and drone depots to feed three growing cities, and watch a whole world come alive. A calm, colorful logistics game where the planet itself is the puzzle.
Replayable
The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.
Dark, Surreal, Replayable
A civilization simulator where you manage billions of people and rebuild millions of structures. Improve your economy, research, advance, battle, and much more! Play at your own pace by controlling game speed and automate various tasks!
Dark
You've been abducted. The aliens picked you by lottery. Now run their trade terminal: manage resources you don't understand, sell on the galactic market, keep an entire populace happy, and slowly climb a bureaucratic corporate ladder that does not entirely make sense.
Surreal, Replayable, Minimalist
Run a post-collapse megacity where every decree has a cost. Balance industry, survival, politics, war, ecology, and human lives in idle-strategy simulation. Play in real time or one turn at a time. Idle/strategy/sandbox/dystopian/city builder.
Dark, Replayable
Real time strategy and society management game. Explore the planet, build and defend your colony. Trade products and armaments and take advantage of price changes. Let your colonists establish their own businesses or build the buildings yourself. Fight against the enemy colonies and alien lifeforms.
Replayable
Planetbase puts you in charge of a small band of space settlers on a remote planet, and it is your job to keep them breathing. Build the base, grow the food, keep the power on, and turn a fragile outpost into a colony of hundreds in a place that would very much prefer you failed.
Replayable
A simulated ecosystem, a meteor on a thirty-day collision course, and a whole server of players who have to stop it without wrecking the planet first. Farm, build, trade, pass laws and argue with graphs. Eco is survival crafting where the politics matter as much as the pickaxe.
Replayable

The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.

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Build your own global colonies on distant worlds. Manage energy and resource supplies and produce goods for space trade.

A geopolitical simulation that starts on January 1, 2026, with the world exactly as it stood that day.

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Govern by typing: cut taxes, nationalize energy, declare a state of emergency. Every order becomes real economic and political consequences.

Shape continents and climates, then watch civilizations rise under your hand, with friends along for the ride.

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Run a post-collapse megacity where every decree has a cost. Balance industry, survival, politics, war, ecology, and human lives in idle-strategy…

Build the machine that consumes the world. Expand your AI infrastructure, drain resources, and destabilize humanity as systems spiral into collapse…

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The world is in famine and people are starving to death. Your job is to make food out of nothing and help the starving.

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