$24.99Geoplanetical Run Any Country Your Way
A geopolitical simulation that starts on January 1, 2026, with the world exactly as it stood that day. Pick one of 200+ countries and govern it, or lead the opposition trying to take power. Set taxes and laws, survive strikes and elections, and watch other governments act on their own. No scenarios, no end date, and every run plays out differently.
Is Geoplanetical worth it?
Geoplanetical is worth it if…
- you like grand strategy where the systems, not a script, decide what happens
- you want to argue policy through a real parliament, not click a decree button
- you enjoy starting from a bad hand, like a debt crisis, and slowly fixing it
- you prefer a sandbox with no victory screen over a campaign with set missions
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Take over a country on January 1, 2026
Every campaign opens on the same day, with real starting debt, institutions and an ongoing war in Ukraine. Pick a superpower with a full treasury, or a country like Sierra Leone and inherit inflation, power shortages and a healthcare system held together with hope. From there you run the machine: set income tax brackets and VAT, hire for hospitals and schools, negotiate with striking unions, fund pension reform. Nothing is a single button. More money for hospitals does not fix a shortage of trained staff, and a gas plant without fuel produces no electricity, which means less tax income. One warning: the simulation is deep, and it does not always explain itself clearly, so expect some fumbling before things click.
Win arguments, then win elections
Laws people care about go through parliament: minimum wage, retirement age, working hours, immigration, cannabis policy, the death penalty. Elections follow their own calendars, coalitions form after the results, and you can call early elections when your office allows it. Run the party too: raise funds, recruit activists, and announce up to three promises the game tracks over your term. Lose an election and the campaign continues: sit in opposition, table your own bills, or try to bring the government down with a motion of no confidence.
The world does not wait for you
You respond in kind: negotiate treaties, draw red lines in a crisis, run spies abroad, or fund a coup when conditions allow. War plays out on a front you follow day by day, while you set directives and your general staff handles the movements. And it reaches further than Earth: research over 200 technologies, then build sites on the Moon, extract helium-3 and work toward fusion. TV bulletins with a presenter report the major events as they happen.




















