Free to playPerpetuum Mechs, territory and one living world
Pilot a robot across a persistent sci-fi planet where mining, building and open player-versus-player combat all feed the same sandbox.
Is Perpetuum worth it?
Perpetuum is worth it if…
- you want an MMO where the economy, the wars and the map itself are shaped by players
- you like slow, deliberate mech combat where position and line of sight matter more than reflexes
- you prefer progress that accumulates over time instead of a grind
- you enjoyed EVE Online but would rather pilot robots on a planet's surface than fly ships
Screenshots
Combat where the terrain fights back
Battles here are not about clicking fastest. Weapons need a clear line to their target, so plants, buildings and hillsides all act as cover, and taking the high ground genuinely changes who walks away. You pilot your mech with WASD in third person, lock targets in a few clicks, then juggle range, armour types and electronic warfare while a volley rolls in. When the shooting starts in earnest, formable terrain lets you raise a temporary shelter to protect a battered ally mid-fight. Destroyed scenery stays destroyed, which gives every battle a permanent mark.
A world the players run
Everything beyond the basics is made by other players, and prices follow supply and demand. You mine minerals and harvest plants, feed a multi-tier industrial chain, and end up building the very robots you pilot. Want more than a factory? Raise a settlement in unclaimed land, enforce your own rules there, and terraform the ground itself: raise terrain into strongholds, lower it where it suits you. The world also lives on its own, with plants regrowing and mined resources replenishing over time. One honest caveat: the population is small, so much of what you build, you build with a small crowd or mostly alone.

















