$9.99Pebble Knights Chaos, Loot and Graves
Pebble Knights is a chaotic co-op action roguelike for up to five players. Fight off nightly sieges, eat shiny loot to grow your Traits, and chomp a fallen friend's grave to bring them back. Silly, fast and endlessly replayable, solo or with friends.
Is Pebble Knights worth it?
Pebble Knights is worth it if…
- you want a co-op game where a session is loud, fast and full of jokes
- you like roguelites with randomized runs and builds that snowball
- you enjoy bullet heaven chaos with a cute, colorful coat of paint
- you have friends who will fight you over a shiny pickup and forgive you by dinner
Screenshots
Eat everything, get stronger
The core idea is simple: if it looks edible, eat it. Weapons, shiny items, questionable objects on the ground, all of it goes down the hatch, and every bite shapes your build. Traits stack and combine as your squad snowballs, so a run that starts scrappy can end with knights firing in four directions at once. Even the low-tier Traits have their uses, and combining two of the same skill upgrades it into something new. The result is a roguelite where the shopping trip and the fight are the same thing: you loot with your mouth.
Days are short, nights are worse
Each run is a siege. Daylight is your window to gear up, mine ore, upgrade the Kingdom and power up the squad, because when darkness falls, the enemies close in and the real fight begins. The rhythm keeps runs fast and tense: no downtime, no waiting, just a scramble to be ready before night hits. And when a knight falls, they leave behind a grave. Eat the grave and they are back in the fight. Reviving a friend by swallowing their tombstone is exactly as undignified as it sounds, and it works.
Five knights, one very full screen
This is a game built for a lobby. Team up with up to five players, each Knight growing their own weapons and Traits, and try to stick together while the screen fills with projectiles, loot and everyone diving for the same shiny thing. Resources are shared, so grabbing that upgrade before your friends do is part of the fun and part of the friction. Solo works too, with AI-controlled Knights filling out the squad. With a full group it is loud, messy and hard to stop laughing at.


















