$9.99Dungeon Brawls Mow Down Huge Waves Together
Dungeon Brawls is a 1-4 player action roguelike about mowing down huge waves of enemies. Pick from ten anime-style heroes, mix over 50 skills and 80 relics into wild builds, and choose a path of Light, Darkness or Balance that reshapes each run. Fast, colorful and best with friends in online co-op.
Is Dungeon Brawls worth it?
Dungeon Brawls is worth it if…
- you want a fast, colorful roguelike where every run builds differently
- you like stacking skills and relics until the numbers get silly
- you have friends to fill a four-player lobby
- you enjoy mowing down enemy hordes more than careful, slow play
- you are happy to grind a bit between runs
Screenshots
Builds that go off the rails
Stack them into a physical bruiser, a spell slinger, a summon army, a shapeshifter, a walking fortress, whatever the drops allow. The plan rarely survives the first relic, and that is the fun of it: you bend the build around what the dungeon hands you. There is real depth here too. Picking up the basics takes minutes, but working out which skills feed each other, and pushing into the harder bosses, gives you plenty to chew on across many runs.
Hordes, bosses and one more run
This is grass-cutting combat: waves of enemies pour in, your skills light up the screen, and the whole thing moves at a fast, arcade pace. The Fallen Kingdom Ruins map adds bosses with their own tricks, like the Titan, the Bomb Demon, the Armored Skeleton and the Three Experimental Brothers, and each one changes how you have to fight. On top of that sits an artifact system: side with Light, embrace Darkness, or hold the Balance, and your pick unlocks different mechanics that steer the rest of the run. Randomized drops and short sessions make it easy to tell yourself one more go.
Four heroes, one very crowded dungeon
For anyone in the mood for co-op, this is where the game is at its best. Up to four players join online, each bringing a different build, and the skills start feeding into each other: one player's crowd control sets up another's big damage. You coordinate a lineup before the run, then it is constant action, hordes melting under four sets of effects at once. It is easy to get a lobby going and jump straight into a round, and the sessions stay social without demanding much planning. Playing with friends is the highlight here, and it turns the grind into a group activity.























