$6.99Pass Tiger Cage
You are a general holding Hulao Pass against wave after wave of attackers. You ride out yourself to cut through the crowd while your infantry holds the line and archers shoot from behind, then spend what you earned on troops, buildings, farms, markets and gear. Runs take about 30 minutes, with three skill choices after each round.
Is Pass Tiger Cage worth it?
Pass Tiger Cage is worth it if…
- you like short roguelike runs where each choice shapes the build
- you want to swing a weapon yourself and command troops at the same time
- you like Three Kingdoms generals with different attacks and skills
- you enjoy economy snowballing from farms, markets and upgraded barracks
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Ride out and hold the line
You pick a general, mount up and charge into a hundred-man melee, cutting a path while your own soldiers form up around you. Infantry takes the front, archers stay back and shoot over their heads, and you decide where your weight is needed most.
Between waves you buy buildings, recruit soldiers, upgrade the farm and market for more income, and equip your hero. You drop poison on one run and lightning on the next, and the army that grows around those choices feels different every time.
Builds, recruits and second chances
After each round you choose one of three skills, stacking poison, lightning, fire, ice or summoned troops into something that snowballs. Buildings combine into higher tiers, troops upgrade into stronger arms, and matched equipment sets make your general hit harder.
Beat an enemy general cleanly and you can recruit them instead of taking the cash, which is how the roster grows to twelve, from Hua Xiong to Lu Bu, Cao Cao and Liu, Guan and Zhang. Only one copy of a named general can exist, so bringing Guan and Zhang to face Liu, Guan and Zhang leaves just Liu Bei on the other side.
How does a run play out?
How long is a run and what do you do in it?
A standard run is about 30 minutes and 20 waves, with an endless mode after that if you want to keep going. You fight each wave in real time on horseback, then use the pause between waves to recruit and upgrade soldiers, buy or combine buildings, pick one of three skills, and shop for equipment before the next attack.
Can you unlock more generals?
Yes. You start with a small choice and unlock the rest by beating them and recruiting them, or by finishing co-op runs and meeting specific conditions. Each general has unique attack patterns plus active and passive skills, so Guan Yu plays as a burst fighter while Cao Cao and Liu Bei lean toward supporting the whole army.
What kind of strategy does the army part need?
Positioning and counters matter more than numbers alone. Sword troops hold the front while archers shoot from behind, higher-tier barracks produce stronger arms, and mismatched fights can collapse fast. Fleeing enemy generals add a wrinkle: a clean win lets you recruit, while a general who slips away at low health counts only as a minor victory.
Is it hard to learn?
The controls are simple to pick up, but running a fighter and an army at once takes a few runs to get used to. Early waves let you experiment with a few troops and skills, and the out-of-battle growth plus easier difficulties give you room to learn before the later waves demand tighter builds and better troop placement.

















