$19.99Overgrowth Ninja rabbit, brutal physics brawls
Fight as a lightning-fast rabbit, flipping and kicking through wolves in fights that fall apart into hilarious, gory chaos.
Is Overgrowth worth it?
Overgrowth is worth it if…
- you want to stage your own martial arts film, not just watch one
- you like fast fights where a plan falling apart is the best part
- you enjoy building levels and trying what other players have made
- you want a game to pass around a couch and laugh at the ragdolls
Screenshots
Combat where every fight is a choice
Each encounter opens with a question: how do you want this to go? Pick enemies off one at a time like a slasher villain, charge into the middle of the pack, or steal the best weapon on the map and turn it on everyone else. You punch, kick, grapple, throw weapons and land jump kicks from above, and the physics make every takedown land with real weight. Death blows hit a brief slow-motion beat so you can enjoy your work. The combat is physics-driven, which means it can surprise you: sometimes a dropkick connects perfectly, sometimes an enemy sees it coming and you crumple like a wet rag. That unpredictability is half the fun.
Die, retry, make it cooler
Dying costs you nothing here. There is no load screen, no checkpoint hunt: you are back in the fight the instant you fall, so experimentation is the whole point. The game is not really about winning, it is about staging the coolest action scene you can. Context-sensitive controls and a mouselook camera exist to serve that. So you try the frontal assault, get flattened, come back as a ghost through the shadows, then try again with a stolen sword. Every attempt is a new take. It plays like a fast-paced action film where you are also the director, and a bad take just means another one is seconds away.
A story of rabbits and their overlords
You play a veteran rabbit with a violent past, leaping across chasms and dismantling an empire one fight at a time. The tone is surprisingly brutal for a game about anthropomorphic animals, and the world has real pull. Fair warning: the campaigns are short, and the story is told in text boxes rather than voiced scenes. Treat them as a warm-up for the sandbox and mods rather than the main event, and they land well.


























