$9.99Out There Somewhere Shoot a wall, stand there
Stranded on an alien planet, you escape by shooting a teleport beam and landing exactly where it hits.
Is Out There Somewhere worth it?
Out There Somewhere is worth it if…
- you like puzzle platformers where one clever mechanic carries the whole design
- you enjoy tight controls and a difficulty curve that asks for precision, not grinding
- you have a soft spot for retro pixel art and a soundtrack worth leaving on
Screenshots
Your gun does not kill, it moves you
The teleport gun is the whole game, and it is a great idea. Fire at a wall and you are instantly standing there, so a gap is not an obstacle but a landing pad, and a hazard is something to shoot past rather than jump over. Jump, fire mid-air, and you arrive still moving. Early rooms teach the basics; later ones ask you to chain teleports through tight spaces with real precision. It is easy to grasp and genuinely demanding to master, and the level design keeps finding new angles on one mechanic instead of padding it out.
Retro looks, sharp sounds
This is a love letter to the 8 and 16-bit era, built by the artists behind Towerfall. The pixel art is clean and colorful, with open alien skies, caves and fortresses that each get their own palette, and enemies with simple but memorable designs (the final boss pilots a skull-shaped ship, which tells you what kind of villain you are dealing with). The soundtrack is a real highlight: driving chiptune-flavored tracks that hold up to repeat listens, especially the title theme and the first outdoor song. The story stays light and anime-flavored, space cop Yuri versus the tyrant Grigori, just enough frame to hang the puzzles on.

















