$8.99ORDER 13 Night shift, monster on the shelves
Pick orders in the dark, dodge what stalks the aisles, and get home to your cat before something gets you first.
Is ORDER 13 worth it?
ORDER 13 is worth it if…
- you want a short horror game you can finish in a few evenings
- you like a simple work loop with dread layered on top
- you would risk your neck for a cat
- you enjoy tense sneaking past something you cannot fight
- you want settings that can soften the scares into a calm packing game
Screenshots
Packing orders while something paces the aisles
The job itself is simple. Grab it, carry it back, pack it, ship it, hit the daily quota, get paid. The catch is that every minute spent lingering in those dark aisles is a minute closer to something that should not find you. So you learn the shelf layout, plan a route, move fast, and duck behind racks when footsteps come close. Each death starts you in a new warehouse with different events, so no two runs arrange the aisles the same way. Earnings buy better tools: upgrades that make you quicker and safer on the floor. One honest note: the routine can get repetitive once you know its tricks, so it suits a couple of focused evenings more than a long haul.
The cat is the clock
Your only companion lives in your room at the edge of the warehouse, and he gets lonely fast. Stay out too long and his mood drops; let it run out entirely and the day restarts. That turns a soft detail into real pressure: every extra shelf you check is time away from him. The fix is money. Buy food, toys and furniture, and a happier cat tolerates longer shifts, which means deeper runs and bigger orders. You can name him and pick his pattern, and yes, you can pet him between shifts. He never fights anything. He just sits there being the reason you sprint back through the dark with a box under your arm.
Can you make it less scary?
Can you make it less scary?
Yes. The game includes accessibility options that let you turn off the monster, the jump scares and the cat's sadness. With those off, it plays as a relaxed first-person job sim: print orders, find items on the shelves, pack and ship them at your own pace. The horror stays available if you want it back, but nothing forces it on you.
What happens when you die?
You restart the day you were on, and the game places you in a new warehouse. Layouts and dynamic events differ between runs, so a death changes the map you learn rather than just resetting a timer. That keeps each attempt from feeling identical, though the core loop stays the same.
How long is it?
A first playthrough runs a handful of hours, and going for everything takes longer since you will restart days along the way. It is built as a compact game: a tight loop of shifts, upgrades and deeper warehouse floors rather than an open-ended grind.





















