$11.99Murder House Slasher horror on a cursed film shoot
A news crew breaks into the house of an executed serial killer to film a ghost story. The Easter Ripper, in his pink bunny suit, may not be done killing. A PS1-style survival horror with tank controls, limited pencil saves and a synth score, built like an 80s slasher tape you should not have rented.
Is Murder House worth it?
Murder House is worth it if…
- you miss the era of fixed cameras, tank controls and saving with scarce pick-ups
- you grew up on 80s slasher tapes and want to play one
- you like short, tense horror nights rather than long campaigns
- you enjoy retro filters, grainy VHS looks and a synth soundtrack
Screenshots
A slasher plot that plays by the rules of slashers
The plan is a salacious haunted house segment. The plan goes badly. A prologue puts you in the bunny suit's mall photo line as a kid in 1985, and it sets the tone: this is an 80s B-movie, cliches included, and it knows exactly what to do with them. The writing is deliberately cheesy, fully voice acted, and the killer stalking the crew in a blood-soaked pink rabbit costume is a genuinely creepy design. Who survives, and what will be left of them, is the question the whole night turns on.
Old school survival horror, pencil saves and all
This simulates a fifth-generation survival horror game: tank controls, third person cinematic camera angles, keys and items to hunt for, scarce health and ammo, and a house you learn room by room. There are no auto saves. You save with pencils, which are in limited supply, so every push deeper into the house is a small gamble. The Easter Ripper cannot be killed, only slowed or escaped, and his appearances keep you on edge: hiding while he checks the spots nearby is as unnerving as being chased through narrow corridors. A first-person camera mode is there if fixed angles and tank controls are too much, though the game is meant for a controller and plays best the old way.
What should you know before playing?
How long is Murder House?
Short. A run takes a few hours, and once you know the house it can be done in about two. That brevity is part of the design: it plays like a single slasher film, tight and paced, not a world to live in for weeks. If you want a game that lasts a month, this is not it. If you want one tense evening where the credits roll before the dread wears off, it fits well.
How hard is it to control?
The tank controls and fixed camera angles are intentional, part of the PS1 simulation, and they take getting used to. Turning to sprint away during a chase can feel clumsy at first, and that clumsiness feeds the tension once it clicks. There is a first-person camera option if the old scheme fights you, but the game is designed around a controller and the classic setup.
Can you die and lose a lot of progress?
Yes, that is a real risk. There are no auto saves: you save by finding pencils, and they are limited, so dying far from your last save can cost you real time. The tension of deciding whether to push on or backtrack to a save point is a core part of how the game works.
Does the story hold up to the end?
The setup and the ride through the house are the strong parts, and the killer's design and voice acting carry a lot of it. The final act divides players: some find the reveal and ending underwhelming compared to everything before it. Come for the stalking, the house and the slasher atmosphere more than for a tidy resolution.

















