$9.99Lakeview Cabin Collection Survive Your Own Slasher Film
Play four companions in a pixel horror puzzler where every object is a tool and every mistake is fatal.
Is Lakeview Cabin Collection worth it?
Lakeview Cabin Collection is worth it if…
- you grew up on 70s and 80s slasher films and want to answer the old question: could you survive one
- you like puzzle games that hide their solutions and reward hours of experimenting
- you enjoy dark comedy where the gore is absurd and the deaths are often your own fault
- you want a game that stays creepy and funny at the same time, with sound design that genuinely startles you
Screenshots
Everything is a plan waiting to happen
The whole game runs on one idea: pick things up and throw them. That simplicity hides a puzzle box. You control four companions, one at a time, and the killers cannot be beaten head on. You have to lure them, slow them and trap them, using whatever the level holds. Soak a balcony in gasoline, get drunk enough to puke on the floor, then wait for the killer to slip in it before the matches come out. The zipline works too, right up until you forget the woodchipper is still on. Perma death means a plan that fails even slightly usually costs you a character, so you think, you experiment, and you start over. When it finally works, it is very satisfying.
What should you know before playing?
What are the episodes like?
Each of the four episodes has its own theme and plays differently. One is a summer camp stalked by killers, another strands a band at a cannibal mansion where the rooms and weapons change every playthrough, and later episodes get more puzzle-heavy and darker in tone. You pick them from a movie theater hub, and there is a connected backstory running underneath all of them, with hidden lore and multiple endings for those who dig.
Can you just mess around instead of solving it?
Yes, and that is half the fun. Until the killers show up, the game lets you do whatever you like: strip off, ride a tricycle, drink, harass the cinema staff, beat up hobos outside the theater. The same pick-up-and-throw controls work on nearly everything, people included. The sandbox silliness is a big part of why the horror lands so well when it does arrive.



















