$4.99Munin Twist the world to reach your feathers
Rotate chunks of each level to turn walls into floors and dead ends into paths, on a slow, atmospheric climb through nine strange worlds.
Is Munin worth it?
Munin is worth it if…
- you like spatial puzzles more than fast reflexes
- you want a mythological world to wander through at your own pace
- you enjoy games where the level itself is the thing you solve
- you prefer a calm, atmospheric challenge to combat and action
Screenshots
Turn the world until it works
Munin herself can only walk and make a modest jump. The real power is the world around her: the screen is split into sections you can rotate, and turning one turns everything in it. A wall becomes a floor to walk on. Pillars line up into a bridge. A gap that had no answer suddenly does.
The catch is that you cannot rotate the section Munin stands in, so every twist is a decision: where should she be standing before the ground moves out from under the world? Later levels add switches, moving pieces and physics, so boulders rumble and roll when you turn a block, and water and lava flow to wherever gravity now points. Norse runes mark the way to each lost feather.
Nine worlds, one long walk home
The journey runs through the nine worlds of Norse mythology, 77 levels and roughly seven hours of playtime, each world with its own take on the rotation idea so the puzzles keep changing shape. The last world, Asgard, mixes every mechanic from the previous eight into the toughest puzzles of the game.
The hand-drawn art gives the mythological ruins and wild landscapes a storybook look, in cold tones that suit a flightless raven wandering far from home. Gentle, airy music carries the mood, and the story of Munin's exile unfolds piece by piece as you go. Death simply restarts the level, so you can experiment freely: try a rotation, watch the boulder roll the wrong way, turn it back and think again.
What should you know before playing?
Can you play it solo?
Yes, it is a singleplayer game from start to finish. The whole journey through Yggdrasil, all 77 levels across nine worlds, is built around one player solving the puzzles alone, with no timers or competition to rush you.
How long is the game?
Where that time goes depends on you: the first eight worlds move along at a steady clip, while Asgard mixes every mechanic together and the final puzzles can hold you much longer.
Is it difficult?
It is a puzzle game that asks for thought, not quick fingers. Early levels teach the rotation idea step by step, and the challenge comes from planning several twists ahead. If a level kills you, it simply restarts, so trial and error costs you nothing but a moment.
Do you need to know Norse mythology?
No. The nine worlds, Odin, Loki and Yggdrasil give the game its setting and its story of an exiled raven, but the game explains what you need as you go. Knowing the myths only adds a little flavour to the places you pass through.

















