Mortimer: First Launch artworkFree to play88%Positive

Mortimer: First Launch

A whimsical stealth-puzzle adventure starring Mortimer, a curious raccoon 🦝

Screenshots

From the Steam store

Mortimer: First Launch is a 3D puzzle stealth adventure starring Mortimer, a raccoon with big dreams and a scientific mind. Set in a whimsical, fantasy version of Florida's Hatbill Park near the Kennedy Space Center, Mortimer navigates his environment, solves puzzles, and collects the parts he needs to build a rocket and achieve his dream of reaching the moon, all while avoiding humans and predatory wildlife along the way.

The First Launch version of the game includes the tutorial, taking place at Mortimer's home and the nearby Hatbill Park camping area.

Mortimer: First Launch is a work in progress by a team of students from Jyväskylä University of Applied Science in Jyväskylä, Finland.

What You’ll Do:

Run, walk, crawl, climb and swim through the swamps, rivers and campgrounds in the Hatbill Park area.

Solve environmental puzzles integrated into the game world.

Sneak past humans, wildlife and other obstacles using stealth and cunning.

Features:

Puzzle-Stealth Gameplay: Use a combination of logic, physics and deductive reasoning to overcome challenges and obtain rocket parts.

Stylized Art: A medium-poly world brought to life with toon shading and vibrant colors.

Interactable Environments: Each area contains interactable elements, environmental storytelling, and a few hidden secrets.

Narrative Cutscenes: Story beats are conveyed through a mixture of animated cutscenes and custom 2D art.

Immersive Audio: Ambisonic audio crafted using custom made generators help the world feel alive and believable.

Accessibility: Mortimer: First Launch features no spoken lines, instead relying on facial expressions, 2D art and animated thought bubbles to convey information.

Visual Effects: Comic book inspired visual effects accompany certain key actions during gameplay.

Join Mortimer on a journey that’s as much about solving puzzles as it is about dreaming big!

Team

Core team:

David Vanderheyden Scrum Master, Programmer, Design Lead, Publishing and Marketing Co-Leader

Jeremy LeBlanc VFX Artist, Environmental design

Pyry Kääriä Audio, Manuscript

Sami Huttula 3D Art, Publisher

Tero Korpela Game programming

Special thanks:

Dion Dimache 2D Art

Flavio Florovits Game testing

Juulia Kääriä 2D Art

Unia Kääriä Typeface designer

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