Free to playMONSTER CARDS Monsters Only You Own
Draw, stat and battle your own monster cards against up to 7 friends in colorful turn-based duels.
Is MONSTER CARDS worth it?
MONSTER CARDS is worth it if…
- you like drawing and want your own characters to actually fight
- you enjoy card games but wish the cards were yours
- you want an online game to play with friends or family
- you like lively party games with room for serious play too
- you would rather build a deck from scratch than collect one
Screenshots
Draw the cards yourself
Every card starts with a blank face and your pen. Pick the parameters first (rarity, attack, skills, attributes, tribe) and draw a monster to match, or draw first and let the stats decide what kind of creature it becomes.
The drawing tools are simple on purpose, closer to sketching on paper than to a full art program, and tablet input works. Not happy with the result? Edit the illustration later as many times as you like. Cards save as files, so you can trade them with friends and slip each other's monsters into your own decks.
Battles for up to 8 players
The basic rule is one card per turn, which keeps matches moving while the decisions underneath stay sharp. You place cards in zones: a card in the attack zone that wins strikes the player behind it, a defender that wins drives the attacker off and takes its place. Read the matchups between attributes and tribes, then time your skills to swing a fight that looked lost.
Your deck is your life: when a card is lost, it is gone, and when the deck runs out, so do you. That makes every card you drew earlier matter twice, once as art and once as a hit point you would rather not lose. Serious one-on-one duels and rowdy large-group battles both work with the same rules.
A deck where every card is yours
For deckbuilding fans, this flips the usual loop. Instead of drafting from a shared pool, you build the pool itself: each card's strength comes from parameters you chose, like rarity, attack power, skills, attributes and tribe, and the synergies between them are yours to design from scratch. A deck built around one tribe, a wall of defensive skills, or three copies of the strangest card you could draw all sit on the same table.
Because you made the cards, you know exactly why each one is there, and there is no blaming bad luck when a plan falls apart. The game also has default cards, so you can start with a working deck and swap in your own creations one at a time.























